Review

El Grande

On my first encounter with El Grande, the grandfather of area control, I found an old game that still flows beautifully and delivers honest thrills. Its age shows in a few places, but the overall impression remains clearly positive.

El Grande

El Grande

Published
1995
Designer
Wolfgang Kramer, Richard Ulrich
Publisher
Hans im Glück, 999 Games, Användbart Litet Företag
Players
2–5
Playing time
120 min

Our retro-loving game night continued with El Grande, and I was glad to finally get hold of this “grandfather” of area control. Its rules are simple, yet the game is far from empty: it flows brilliantly and produces that honest, old-school tension I want from a game about contesting regions.

At its core, I am trying to build presence in regions and come out ahead when scoring arrives. The flow is clean and easy to follow, without having to wrestle with complicated rules just to understand what I am doing and why I am doing it.

Interaction emerges naturally from the fight for control of the regions and from how other players’ choices affect my position at the next scoring. That is also where the runaway-leader thorn lies: if someone gets 15–20 points ahead from the first scoring, catching them can become difficult. An experienced table can fight that, but with five players I can also suffer a crushing loss simply because “it was raining and it was Tuesday,” rather than because I played particularly badly.

We did not try the expansions, but they sound very tasty—especially the intrigue variant, where you choose your cards and reduce the randomness. Despite the signs of its age, El Grande has gone very high on my list for five players, alongside sacred monsters such as Dominant Species and Imperial 2030. For a first encounter, this was a clear and very positive yes.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Phoenix New Horizon

    Phoenix New Horizon is a somewhat kinky worker-placement euro with plenty of engine building and slightly more interaction than the genre usually offers. It is not bad at all, but its turn-order mechanism left me annoyed, especially at four players.

    TheCuttlefish · 22 Jul 2026
  • Knee Deep in Hexes

    A fair, zero-luck game for two that brings the tension of a classic resource-rush RTS to the table. Its rules are simple, but it is far more cunning than it first appears.

    TheCuttlefish · 22 Jul 2026
  • Lairs

    Lairs is Battleship with dungeons, monsters, and loot: a clever game with an asymmetric idea and a wonderfully light mood. The base box works nicely for younger players, while any expansion opens it up for older ones too.

    TheCuttlefish · 22 Jul 2026

More by TheCuttlefish →