Review
El Grande
On my first encounter with El Grande, the grandfather of area control, I found an old game that still flows beautifully and delivers honest thrills. Its age shows in a few places, but the overall impression remains clearly positive.
- Published
- 1995
- Designer
- Wolfgang Kramer, Richard Ulrich
- Publisher
- Hans im Glück, 999 Games, Användbart Litet Företag
- Players
- 2–5
- Playing time
- 120 min
Our retro-loving game night continued with El Grande, and I was glad to finally get hold of this “grandfather” of area control. Its rules are simple, yet the game is far from empty: it flows brilliantly and produces that honest, old-school tension I want from a game about contesting regions.
At its core, I am trying to build presence in regions and come out ahead when scoring arrives. The flow is clean and easy to follow, without having to wrestle with complicated rules just to understand what I am doing and why I am doing it.
Interaction emerges naturally from the fight for control of the regions and from how other players’ choices affect my position at the next scoring. That is also where the runaway-leader thorn lies: if someone gets 15–20 points ahead from the first scoring, catching them can become difficult. An experienced table can fight that, but with five players I can also suffer a crushing loss simply because “it was raining and it was Tuesday,” rather than because I played particularly badly.
We did not try the expansions, but they sound very tasty—especially the intrigue variant, where you choose your cards and reduce the randomness. Despite the signs of its age, El Grande has gone very high on my list for five players, alongside sacred monsters such as Dominant Species and Imperial 2030. For a first encounter, this was a clear and very positive yes.
Source: BoardGameGeek
0 comments
Sign in to react or comment.


