Review

Europa Universalis: The Price of Power

Europa Universalis: The Price of Power is a heavy, ambitious historical game that, to my surprise, seems to have earned its weight through an exceptionally considered ruleset. It is not for a first encounter or a rushed group, but it promises the feel of a monster game in far less time.

Europa Universalis: The Price of Power

Europa Universalis: The Price of Power

Published
2023
Designer
Eivind Vetlesen
Publisher
Aegir Games, Fox in the Box, NAC Wargames
Players
1–4
Playing time
300 min

Every time I think of Europa Universalis: The Price of Power, Aerosmith's Hangman Jury gets stuck in my head. Maybe because my group's silent agreement to take on this monster feels suspiciously like a conspiracy: somewhere, I fear they will lynch me for the harm I did by suggesting it. Thankfully, I have a group that can handle this sort of thing. This is the troubled Kickstarter, based mainly on the rather deranged computer game rather than the old 100+ hour board game. It was delayed not because of the pandemic, aliens, or shipping, but because its creator was unhappy with the initial version of the rules and pulled it back for a serious redesign.

The result genuinely impressed me. In a game with this scope—let's just say Here I Stand would count as one of its medium-sized scenarios—there is no way it can avoid having rules for economics, religion, exploration, and complex diplomacy among 15-20 states. The rulebook is dense and hefty: 48 pages of pure rules, of which you need to know 20-30 well in order to play. It is a notch more difficult and heavier than Here I Stand and Virgin Queen, but everything you read makes sense and, rarer still in this genre, often feels like a very sound design choice. You simply will not get it on the first read—probably not even on the second.

It needs reconnaissance runs, not only to absorb the rules, but also to understand how each country works and how diplomacy around the neutral states is constructed. That diplomacy is not decorative; it is essential if you want to get ahead. We have only played a two-round test scenario, but we already saw plenty: fighting from the opening, colonies, and the foundation for a much larger political game. Now we are looking for the right Sunday to return with clear heads and genuine enthusiasm.

Having seen many games of this kind, from GMT and elsewhere, I think Europa Universalis deservedly takes a place on the podium. It delivers a very good taste of a monster game in roughly one tenth of the time the genre usually demands. And as if that were not enough, its solo mode looks impressive, with multiple bot decks. Simply deranged—in the best possible way.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • The Old King's Crown

    The Old King's Crown is a tough but fair asymmetric card game that needs a group willing to learn its peculiarities. Once the early learning games are out of the way, I found in it much of what I wanted Arcs to give me.

    TheTrainSpotter · 4 Mar 2026
  • Forestry

    Forestry is a tight resource-management euro that, despite my reservations about its “best with 2” reputation, worked wonderfully with four players. Its diverging paths to victory and crushing endgame make it far more interesting than I expected.

    TheTrainSpotter · 16 Feb 2026
  • Ayar: Children of the Sun

    Ayar: Children of the Sun is a euro that dares to tighten up rather than open out as the game progresses. With an original tableau-building grid and meaningful indirect interaction, it asks for more than one play before it reveals what it can do.

    TheTrainSpotter · 9 Feb 2026

More by TheTrainSpotter →