Review

Feudum

Feudum is a dense, psychedelic heavy euro that keeps the table moving with almost no downtime. It has a little too much procedural clutter, though, and some balance questions linger.

Feudum

Feudum

Published
2018
Designer
Mark K. Swanson
Publisher
Odd Bird Games, Angry Lion Games, CrowD Games
Players
2–5
Playing time
180 min

Feudum drops you into a burnt-out, psychedelic world and then expects you to get on with the job. It has the things I want from a heavy euro, plus one rare little luxury: almost no downtime.

The game keeps everyone engaged rather than leaving people to stare at the ceiling until their turn returns. Decisions keep coming, attention stays at the table, and for something this weighty, it moves with impressive purpose.

It has the things I want from a heavy euro, plus one rare little luxury: almost no downtime.
TheCuttlefish

That density does bring some clutter with it. There are enough moving parts in the procedure that you want to keep an eye on all of them, and I was not entirely persuaded that every available choice is equally well balanced. It is not a mess. It is simply a bit more than it needs to be. That matters.

I would happily play it again, because there is a game with real pace and weight beneath the noise. I just do not see it as the game of the year.

Feudum is a very good heavy euro I would gladly return to, but its slight excess of fuss and its balance issues stop it being my top pick.

Feudum is a very good heavy euro I would gladly return to, but its slight excess of fuss and its balance issues stop it being my top pick.
TheCuttlefish

Source: BoardGameGeek

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