Review
Fleet
Fleet still makes it back onto my table now and then, although I probably ought to have that checked. My recent return to 40K, by contrast, reminded me how much I need there to be substance beneath the spectacle.
- Published
- 2012
- Designer
- Ben Pinchback, Matt Riddle
- Publisher
- Eagle-Gryphon Games, FRED Distribution, Inc.
- Players
- 2–4
- Playing time
- 45 min
And yes, I still play Fleet every now and then. I know, I should probably have that checked. It is one of those games that still finds a place on my table, even if my attention has wandered elsewhere at times.
As for exactly how a game of Fleet unfolds, the original text does not go into mechanical or turn-by-turn detail. My impression here remains a simple one: it is a game I return to occasionally, without wanting to load it with more analysis than this experience can support.
The same applies to interaction at the table: no specific moves, clashes, or choices against other players are described. What remains is the feeling of a relaxed return to a familiar game, rather than a session decided by an exhaustive study of its rules.
One reason I had generally been playing less was my attempt to get back into 40K a little more seriously, mostly out of guilt over the excessive spending of recent years. With beers and an audience, it still has interest and spectacle. But once the dust settled, my conclusion was that it is probably no longer the game I am looking for: to me, 8th edition has the smell but not the bread. I understand why those choices were made and what they are trying to compete with, but a little bit of cheese for those of us wanting more would not have hurt.
Source: BoardGameGeek
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