Review
For Glory
For Glory is an honest, highly entertaining gladiator deck-builder that is easy to learn and turns the table into an arena with exactly the right amount of noise. I did not expect much, but it ended up being one of my favourite deck-builders with fighting in it.
- Published
- 2020
- Designer
- Alex Wolf
- Publisher
- Spielcraft Games, Choo Choo Games, Giant Roc
- Players
- 2
- Playing time
- 90 min
I did not have particularly high expectations for For Glory, but it won me over precisely because it does not try too hard. I take my stable of gladiators, chase glory, and when the Crupellarius is cracking skulls, it is practically mandatory to shout, “are you not entertained?” I think it makes me a better person.
At its core, it is an honest deck-builder: each player builds up a stable and tries to earn glory. The nice twist arrives once the arenas fill up, because the game briefly steps away from deck construction and moves into a small gladiatorial-combat game.
The gladiators slaughter one another through a system that reminded me of Conquest LCG, and I mean that as a compliment: that system was good for exactly this kind of confrontation. The rules are easy to learn, while the interaction is not merely theoretical; the arenas fill up, and then somebody has to get hit.
The base box only plays with two, and that version is a little more thinky. With the expansion, multiplayer becomes a free-for-all: everything goes to hell, accompanied by the appropriate whining and noise. It is very good for its genre; if Ascension Tactics had not come out, this would be my favourite deck-builder with karate.
Source: BoardGameGeek
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