Review

For What Remains: Out of the Basement

For What Remains: Out of the Basement pulled me in even though I usually find games by the well-known Da Va Tzi expensive for what they offer. This one, though, is a clean and honest skirmish package that especially rewards having a regular opponent.

For What Remains: Out of the Basement

For What Remains: Out of the Basement

Published
2020
Designer
Paul Low, David Thompson (I), Ricardo Manuel Luis Tomas
Publisher
Dan Verssen Games (DVG)
Players
1–2
Playing time
45 min

Out of the Basement is one of the three standalone boxes in the For What Remains series, built for solo or head-to-head skirmish battles. I usually look at games by the well-known Da Va Tzi and think they ask a lot for their content; this one, however, caught my attention from the moment I started reading about it. Each box brings map tiles, two armies, and a campaign booklet, and the armies differ enough from one another to provide variety on the table.

The heart of the game is its chit-pull activation. That is where all the juice comes from: activation does not follow a rigid, predictable order, and it keeps the conflict alert and lively. Thankfully, the rules remain simple and clear, so I do not have to wrestle with the rulebook just to get to the fighting.

And it does have fighting: honest, direct fighting. Units clash through attributes that scale, while using d10s instead of d6s helps a great deal in that respect. Beyond individual battles, the experience/campaign system gives the clashes very good continuity and gives later plays a reason to exist beyond simply being another standalone skirmish.

I would not recommend it merely because it is another box with armies and tiles. But if there is a dedicated opponent across the table, For What Remains: Out of the Basement is a very good choice for enjoyable hours, with clear rules, variety, and enough conflict to keep the interest alive.

Source: BoardGameGeek

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