Review
Front Line No Komrades
Front Line No Komrades is a Soviet-flavoured party-game twist on Guillotine with some good ideas, but not enough development to carry them all. We laughed, but it outstays its welcome and its flavour text promises more comedy than the game delivers.
- Published
- 2016
- Designer
- Brian Niro
- Publisher
- Anvil 8 Games, Black Monk
- Players
- 2–8
Front Line No Komrades has that familiar, slightly insecure communist theme: it will either win you over at once or leave you looking at another shelf. At the table it is a light social game with a few genuinely good ideas; it just has not worked them through far enough.
At its core, it is a modified version of Guillotine. The game follows that recognisable framework, with choices passing from player to player and everyone trying to use their moment before the opportunity moves on.
It is not a bad mechanism. It is perfectly okay.
TheCuttlefish
The interaction lives in those small reversals and in the moves that change the landscape for everyone around the table. It is not a bad mechanism. It is perfectly okay. But it lacks the depth and snap to justify its running time, so the laughter starts to sag before the operation is over.
There are laughs, and our habitual champion once again made it through mortars and minefields to take the laurels. That counts for something. But the flavour text promises more comedy than it delivers, and the game remains a little undercooked. I will play it if you bring it; I would not tell you to buy it unless someone gives it to you.
I will play it if you bring it; I would not tell you to buy it unless someone gives it to you.
TheCuttlefish
Source: BoardGameGeek
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