Review

Global Mogul

Global Mogul is a light area-control game with a touch of economics and production, and it is more misunderstood than it deserves to be. It will not become a permanent fixture on my table, but it has a place as a short accompaniment.

Global Mogul

Global Mogul

Published
2013
Designer
Bill Crenshaw
Publisher
Mayfair Games
Players
1–4
Playing time
120 min

Global Mogul is one of those titles that does not impress immediately, yet I think it gets dismissed too quickly. For its length and level of difficulty, I found it pleasant and honest—although it is nowhere near perfect.

At its core, it is a light area-control game with a touch of economics and production. Trying to establish a presence and maintain control of areas provides the game’s basic rhythm.

The economic and production side supports that area control without making it overly heavy. Interaction arises naturally through contesting space: you watch where everyone else has spread out and try not to fall behind in control.

Where the game struggles to become more palatable is its production quality, which is simply rock-bottom and does it no favors on the table. Still, I would happily bring it out once a year, as an appetizer or dessert after something heavier. And, because apparently we had not had enough, we followed it with a game of Copycat.

Source: BoardGameGeek

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