Review

GWAR vs. Time!

GWAR vs. Time! is a great game first and foremost because it is GWAR—yes, I’m a bohab. Thankfully, beneath its epic theme there is a perfectly respectable game as well.

GWAR vs. Time!

GWAR vs. Time!

Published
2020
Designer
Matthew Grau
Publisher
WildFire LLC
Players
3–5

You cannot give GWAR a sword and then refuse to let them use it. With a theme like this—blood, war, and the absolutely correct “let us slay” attitude—GWAR vs. Time! immediately earns a place on my table. Yes, I’m a bohab, but the theme here is not just a sticker: it is the reason I want to open the box.

At its core, it is a deck-builder with two resources, used for purchases and attacks. Its structure is clearly familiar: you build your deck, acquire things, and use your resources to move forward, while attacks provide the necessary wartime flavour.

It is, essentially, a rather dry clone of Ascension: Deckbuilding Game, with a few tweaks. It does not try to hide its lineage or reinvent deck-building; it simply dresses that familiar process in GWAR grandeur and lets player interaction come through the attack side of things.

The scoring is tiring, but honestly, who cares when the theme is this epic? I would not recommend it to anyone looking for the next great evolution of the genre. For fans, though, it is pure joy: game and theme in one very bloody, very GWAR package.

Source: BoardGameGeek

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