Review
GWAR vs. Time!
GWAR vs. Time! is a small treat for GWAR fans who want swords, blood and noise on the table. It is plainly built in Ascension’s shadow, but the theme wears that fact remarkably well.
- Published
- 2020
- Designer
- Matthew Grau
- Publisher
- WildFire LLC
- Players
- 3–5
GWAR vs. Time! has no interest in being subtle, which is for the best: it gives GWAR swords, a war, and permission to make use of both. I am sufficiently bohab for the theme alone to get me on side; on the table it has the gloriously inappropriate air of a band arriving at the office after work and deciding the paperwork needs more slaughter.
At heart it is a two-resource deck-builder: one resource drives purchases, the other attacks. You build your deck, buy things, and hit things; player interaction is not diplomatic, but exactly as direct as the title suggests.
I am sufficiently bohab for the theme alone to get me on side; on the table it has the gloriously inappropriate air of a band arriving at the office after work and deciding the paperwork needs more slaughter.
WhiteColarGamer
It is a bare-faced Ascension: Deckbuilding Game clone, with a few tweaks rather than any grand reinvention. That need not be a crime when the setting lands this well: familiar actions acquire the proper blood and volume here.
The scoring is tiring, but honestly, who cares when the theme does this much work? For the fans it is quietly excellent; for everyone else, it remains an Ascension clone with a far better wardrobe.
For the fans it is quietly excellent; for everyone else, it remains an Ascension clone with a far better wardrobe.
WhiteColarGamer
Source: BoardGameGeek
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