Review

Hansa Teutonica

Hansa Teutonica is a tightly engineered worker-placement and engine-building game with very little downtime. Its opening feels overly prescribed, however, and its displacement system can hand an unfair lead to two players willing to assist one another.

Hansa Teutonica

Hansa Teutonica

Published
2009
Designer
Andreas Steding
Publisher
Argentum Verlag, 999 Games, Egmont Polska
Players
2–5
Playing time
90 min

Hansa Teutonica has that dry, old-fashioned look which suggests a machine beneath the board rather than a story. There is one: a worker-placement and engine-building design with very little downtime, and systems that mesh with impressive precision.

Players place their people around the network and steadily improve their own efficiency, each upgrade opening the door to the next. The pace is brisk, the choices feed one another, and the game rarely leaves anyone merely waiting for a turn.

A neat idea, until the two players in front decide to keep displacing each other; then their lead expands in a way the rest of the table can struggle to check.
EdgyJellyfish

The real contact comes through displacement: you push pieces out, make room for yourself, and force other players to reconsider their positions. A neat idea, until the two players in front decide to keep displacing each other; then their lead expands in a way the rest of the table can struggle to check.

The opening also felt rather scripted to me, as though the game had already decided which first moves it wished to see. Britannia appears to offer more openings, but on the base map the elegant machine has a distinctly awkward hole in its balance. Hansa Teutonica is tight and quick, but for me it makes it far too easy to see how you are going to be left behind.

Hansa Teutonica is tight and quick, but for me it makes it far too easy to see how you are going to be left behind.
EdgyJellyfish

Source: BoardGameGeek

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