Review

Heart of Crown

Heart of Crown is an honest Dominion-style deckbuilder: it does not reinvent the genre, but it adds a little complexity and can become properly lively with the right card sets. The manga theme is a welcome extra.

Heart of Crown

Heart of Crown

Published
2011
Designer
ginkgo
Publisher
FLIPFLOPs, Hangom Games, Japanime Games
Players
2–4
Playing time
60 min

Heart of Crown makes no claim to have invented anything new; even in its day, it was plainly a Dominion-style deckbuilder dressed in manga clothes. Still, the outfit suits it. The cards give the table a small burst of theatre, which is about all one needs on a Tuesday after work.

The core is familiar: you build your deck from the cards available and try to make it run more efficiently as the game goes on. There is no radical rewrite of the formula here; the pleasure is in watching your little bundle of choices finally begin to mesh.

Heart of Crown makes no claim to have invented anything new; even in its day, it was plainly a Dominion-style deckbuilder dressed in manga clothes.
WhiteColarGamer

It does carry a little more complexity than its basic template, and the interaction is not equally lively every time. With certain sets of cards, the game finds a pulse and turns into a proper table affair; with others, it is simply a quiet exercise in arranging your deck.

If your shelf is already full of deckbuilders, there is little reason to rush in this direction. But if you like the genre and have not had your fill, Heart of Crown is an honest, quietly good recommendation, with a manga theme that gives the whole thing some colour.

But if you like the genre and have not had your fill, Heart of Crown is an honest, quietly good recommendation, with a manga theme that gives the whole thing some colour.
WhiteColarGamer

Source: BoardGameGeek

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