Review

Heart of Crown

Heart of Crown does not try to reinvent deckbuilding; it is an honest, manga-dressed Dominion clone with a little extra complexity. It is not essential for anyone with a full shelf already, but genre fans can have a good time with it.

Heart of Crown

Heart of Crown

Published
2011
Designer
ginkgo
Publisher
FLIPFLOPs, Hangom Games, Japanime Games
Players
2–4
Playing time
60 min

Heart of Crown never gave me the feeling that it wanted to do anything radical or new—not even for its 2011 Asian version. It is, quite simply, a Dominion-clone deckbuilder. Still, the manga theme is a nice bonus: it gives it a distinct look on the table and an identity that makes it more pleasant than a completely colourless copy.

At its core, it follows the familiar rhythm of a Dominion-style deckbuilder: you gradually build your deck with cards that strengthen your options. It does not try to hide its influences, but it adds a little more complexity than its obvious reference point.

How lively a game becomes depends quite a lot on the particular set of cards in use. With certain combinations, a properly good game can emerge, leaving room for more interesting decisions and play that does not remain stuck in the basic, predictable deckbuilding routine.

If you already own other deckbuilders, I would not tell you that you absolutely need to look toward Heart of Crown. But if you are a fan of the genre, or simply have not had your fill of it yet, it is an honest and good recommendation—with its manga presentation serving as a pleasant extra.

Source: BoardGameGeek

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