Review

Hegemonic

Hegemonic is a heavy, combative game for six that rewards long-term planning while happily exhausting a table with analysis and retaliation. Give it time and clear heads, and its pressure can be thoroughly worthwhile.

Hegemonic

Hegemonic

Published
2013
Designer
Oliver Kiley
Publisher
Minion Games
Players
2–6
Playing time
180 min

Hegemonic did not remain quite as high in my affections as I expected when I first bought it. It is still one of those substantial games that can put six people around a table and generate proper tension from start to finish.

You need a long-term plan, then you need to alter it as the position shifts beneath you. The strategy matters, but the game will not let you settle into a line of play and carry it out in peace.

Players squeeze each other, answer each other's moves, and retaliation can become a perfectly legitimate tactic.
TheCuttlefish

Players squeeze each other, answer each other's moves, and retaliation can become a perfectly legitimate tactic. That is also where analysis paralysis arrives: if you start investigating every possibility only when your turn comes round, the table will catch fire. The rulebook needs serious reading and examples; otherwise, misunderstandings are waiting with their teeth out.

A five-hour game with a fair bit of grumbling hardly sounds like an easy recommendation, yet I came away positive: the pressure was real and the win came down to a card. This is not one for a tired evening after work, with calls, emails, children and cats pulling at your sleeve. Give it time, clear heads, and players willing to be squeezed; Hegemonic knows how to hurt you properly.

Give it time, clear heads, and players willing to be squeezed; Hegemonic knows how to hurt you properly.
TheCuttlefish

Source: BoardGameGeek

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