Review
Hegemonic
Hegemonic is a heavy, combative game for six that rewards long-term planning while happily exhausting a table with analysis and retaliation. Give it time and clear heads, and its pressure can be thoroughly worthwhile.
- Published
- 2013
- Designer
- Oliver Kiley
- Publisher
- Minion Games
- Players
- 2–6
- Playing time
- 180 min
Hegemonic did not remain quite as high in my affections as I expected when I first bought it. It is still one of those substantial games that can put six people around a table and generate proper tension from start to finish.
You need a long-term plan, then you need to alter it as the position shifts beneath you. The strategy matters, but the game will not let you settle into a line of play and carry it out in peace.
Players squeeze each other, answer each other's moves, and retaliation can become a perfectly legitimate tactic.
TheCuttlefish
Players squeeze each other, answer each other's moves, and retaliation can become a perfectly legitimate tactic. That is also where analysis paralysis arrives: if you start investigating every possibility only when your turn comes round, the table will catch fire. The rulebook needs serious reading and examples; otherwise, misunderstandings are waiting with their teeth out.
A five-hour game with a fair bit of grumbling hardly sounds like an easy recommendation, yet I came away positive: the pressure was real and the win came down to a card. This is not one for a tired evening after work, with calls, emails, children and cats pulling at your sleeve. Give it time, clear heads, and players willing to be squeezed; Hegemonic knows how to hurt you properly.
Give it time, clear heads, and players willing to be squeezed; Hegemonic knows how to hurt you properly.
TheCuttlefish
Source: BoardGameGeek
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