Review
Iberian Rails
Iberian Rails was an ideal warm-up for a second gathering with a slightly different lineup—and it proved far more enjoyable than its modest appearance might suggest. It is a cube rail that stands out more for its financing and auctions than for the actual railroad building.
- Published
- 2017
- Designer
- Tony Chen
- Publisher
- Monsoon Publishing
- Players
- 2–5
- Playing time
- 90 min
At the second gathering, the group had changed slightly, with the summer champion returning to contend for the autumn title as well. We put Iberian Rails on the table as a warm-up and, honestly, I liked it a great deal as a solid cube rail to open the evening.
At its core, the game revolves around companies, financing them, and frequent auctions. It is precisely that unusual way money makes its way into the companies, together with the regular return to auctions, that caught my interest the most.
Rail building is there, but in our game it did not carry the same weight or intensity as the economic side. I wonder whether, in a game without the “ghost,” the two sides would fit together more tightly and create more lively back-and-forth between the players.
Even so, Iberian Rails was interesting and played very pleasantly at the table. I can easily see it returning once or twice more, both to see Taiwan and to try other character sets.
Source: BoardGameGeek
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