Review
Imperial 2030
Imperial 2030 produced another epic, close and entirely merciless game. Alliances are not a safety net here; they are the knife handed to the player beside you.
- Published
- 2009
- Designer
- Mac Gerdts
- Publisher
- PD-Verlag, Cranio Creations, Egmont Polska
- Players
- 2–6
- Playing time
- 180 min
Imperial 2030 gives nothing away. One game you are the victim of shabby QQjitsu and backstabbing; the next, you come back determined not to concede so much as a glance. This one stayed tight until the final rounds, when Brazil and Russia finally supplied the answer.
At the centre of the game, at least as this session made clear, is the handling of those national powers and the temporary combinations they create. Brazil and Russia were not merely a pleasing final image; they were the move that settled a contest which had remained open almost to the end.
Imperial 2030 gives nothing away.
TheCuttlefish
The pressure rises from round to round because nobody promises that your position will stay secure. Other players will read you, box you in and, when the moment comes, leave you to sink with perfectly calm faces. Player interaction is the main course. It has teeth.
This is not a game for mercy, and thankfully it does not pretend otherwise. When such a close contest turns on one decisive combination of powers, Imperial 2030 makes you want an immediate rematch.
When such a close contest turns on one decisive combination of powers, Imperial 2030 makes you want an immediate rematch.
TheCuttlefish
Source: BoardGameGeek
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