Review

Import / Export

Import / Export takes the lead/follow engine of Glory to Rome and Eminent Domain, gives it an economic setting, and makes a more convincing case for a fuller table. Its graphic design gets in the way, but the system moves well enough to merit further plays.

Import / Export

Import / Export

Published
2017
Designer
Jordan Draper
Publisher
Dark Flight, Giant Roc, Jordan Draper Games
Players
2–6
Playing time
90 min

Import / Export is, at heart, a lightly revised version of the lead/follow engine familiar from Glory to Rome and Eminent Domain, dressed in economic clothing. Its lineage is not subtle: this is Eminent Domain in different overalls, and that is not a criticism.

The revisions matter chiefly in multiplayer. Where I would not readily choose Eminent Domain with five, Import / Export moved along perfectly well. The interesting decision is whether those modest alterations are sufficient to turn a familiar system into a more comfortable large-table experience; here, they appear to be.

Where I would not readily choose Eminent Domain with five, Import / Export moved along perfectly well.
TheTrainSpotter

The graphic design is a slight drag. A game that asks players to read its economic state and available options clearly ought to present that information more cleanly. It does not damage the engine, but it adds friction that need not be there.

Even with that visual obstacle, Import / Export does its job capably: it takes a proven engine, shifts it towards multiplayer, and keeps it lively enough that I want more plays. For a system with such an obvious family tree, that is quietly excellent.

Even with that visual obstacle, Import / Export does its job capably: it takes a proven engine, shifts it towards multiplayer, and keeps it lively enough that I want more plays.
TheTrainSpotter

Source: BoardGameGeek

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