Review

Impression

Impression is an approachable but slightly brain-burning euro about medieval printers, with an unusual two-phase worker-placement system and engine building that can delightfully run wild. Its poor iconography, however, makes the first encounter far harsher than it needs to be.

Impression

Impression

Published
2022
Designer
Hegedűs Csaba, Attila Szőgyi
Publisher
A-games (Board Game)
Players
1–4
Playing time
120 min

I closed out 2022 with Impression, an economic euro I had been itching to get to the table for a long time. As medieval printers, we chase commissions and the prestige of becoming the city’s foremost printing house. It is a little brain-burning and takes some digesting, but beneath its initial roughness I found a game with genuine interest.

Its core is a two-phase worker-placement system, and that is the element that sets it apart most. It did not feel like yet another recycling of an overcrowded mechanism: its two-part structure meaningfully feeds everything that follows, from resource management to building my engine. Placement decisions do not remain isolated; they open up or constrain what I can build afterwards.

From there, the engine building really sings. Rather than the usual restrained, sterile euro, this lets me commit outright atrocities with technology chains and typesetting bonuses, assembling strings of bonus actions that feel almost uncontrolled. That can leave other players behind with a distinctly unpleasant feeling, even if that barrage of actions does not translate proportionally into end-game points.

Its major problem is the iconography, which sets the game up from five metres away and executes it. Too many icons look far too similar, while their differences are crucial: mistaking a two-millimetre arrow for a lightning bolt is enough to blow up my whole strategy or send me chasing the completely wrong thing. That is a shame, because it will be difficult to convince someone to give it a second chance after such a first encounter. Still, behind that unnecessary friction lies a fairly interesting euro. And I certainly would not call it a 4.4-complexity game: it is an approachable euro that simply needed a little more polish.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • The Old King's Crown

    The Old King's Crown is a tough but fair asymmetric card game that needs a group willing to learn its peculiarities. Once the early learning games are out of the way, I found in it much of what I wanted Arcs to give me.

    TheTrainSpotter · 4 Mar 2026
  • Forestry

    Forestry is a tight resource-management euro that, despite my reservations about its “best with 2” reputation, worked wonderfully with four players. Its diverging paths to victory and crushing endgame make it far more interesting than I expected.

    TheTrainSpotter · 16 Feb 2026
  • Ayar: Children of the Sun

    Ayar: Children of the Sun is a euro that dares to tighten up rather than open out as the game progresses. With an original tableau-building grid and meaningful indirect interaction, it asks for more than one play before it reveals what it can do.

    TheTrainSpotter · 9 Feb 2026

More by TheTrainSpotter →