Review

Impression

Impression gives worker placement an unusual two-phase structure, then uses it to power a satisfyingly aggressive engine. Its iconography is so poor, however, that it can spoil a first encounter with an otherwise very worthwhile euro.

Impression

Impression

Published
2022
Designer
Hegedűs Csaba, Attila Szőgyi
Publisher
A-games (Board Game)
Players
1–4
Playing time
120 min

Impression casts me as a medieval printer, fulfilling orders and pursuing the status of the city’s most celebrated workshop. Beneath its slightly overcooked exterior sits a euro that is more approachable than it first appears, built around an idea that genuinely stands out in a genre where workers have already been placed in most conceivable locations.

Its two-phase worker placement is the structural centre: it is not merely the preamble to gathering bits, but the system that feeds resource management and determines how the rest of your engine comes online. Player interaction is not theatrical, yet the shared race for orders and development keeps everyone inside the same pressure system rather than sending them off to solve private puzzles.

The interesting decision is when to commit to a chain that will erupt into bonus actions, knowing that a player left behind may watch the sequence with diminishing pleasure; mercifully, that storm of actions does not convert directly into an equivalent storm of end-game points.
TheTrainSpotter

Then the technology chains and typesetting bonuses begin to fire, and this is where the design really works. The interesting decision is when to commit to a chain that will erupt into bonus actions, knowing that a player left behind may watch the sequence with diminishing pleasure; mercifully, that storm of actions does not convert directly into an equivalent storm of end-game points.

The iconography, by contrast, damages precisely that delicate structure: too many similar symbols carry crucially different meanings, and mistaking a two-millimetre arrow for a lightning bolt can send an entire strategy towards the wrong target. That is a shame, because a first play could easily fail to earn a second. The 4.4 complexity rating on BGG is excessive: this is an accessible euro that needed noticeably more polish.

The 4.4 complexity rating on BGG is excessive: this is an accessible euro that needed noticeably more polish.
TheTrainSpotter

Source: BoardGameGeek

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