Review
Impulse
Impulse is a demanding, chaotic card game for people who enjoy losing their footing a little. It will not win over every table, but it has plenty to offer the right one.
- Published
- 2013
- Designer
- Carl Chudyk
- Publisher
- Asmadi Games, Czacha Games
- Players
- 2–6
- Playing time
- 60 min
I cannot compare this edition of Impulse with the first, but this one struck me as a terrific game. If, like me, you enjoy the full-blown chaos of Innovation, there is a similar pleasure here: the feeling that the whole table is about to tip at any moment.
Cards do everything, and that is the game's big idea: rather than serving one tidy purpose, they shift roles and tie its systems together. This is not a game you grasp on the first play; at first you need to accept that you will look at your options and feel a small touch of vertigo.
Cards do everything, and that is the game's big idea: rather than serving one tidy purpose, they shift roles and tie its systems together.
TheCuttlefish
With a larger group, though, it keeps a decent pace while the situation becomes a mess. Moves and choices around the table create panic, not the sluggish waiting of a game that has stalled, but the kind of “what changed now?” that makes you lean back over the cards. You will get lost a little. That is the trick.
Impulse is not for everyone, and it is better off not trying to be. For players who want clever cards, strong mechanisms and chaos that keeps moving, it earns a very positive mark.
For players who want clever cards, strong mechanisms and chaos that keeps moving, it earns a very positive mark.
TheCuttlefish
Source: BoardGameGeek
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