Review

Keyside

Keyside gives the Key series a sharp, demanding revival: a dirty euro full of blocking, clashes, and decisions that bite. For groups who enjoy getting in one another’s way, it is one of the year’s stronger games.

Keyside

Keyside

Published
2025
Designer
Richard Breese, Dávid Turczi
Publisher
HUCH!, R&D Games, Intrafin Games
Players
1–4
Playing time
120 min

After the rather strange and middling Keyper, I had more or less written off the Key series. Then Breeze arrives with Keyside and makes me wonder whether the good card had been held back for the end. It takes bits from across the series, squeezes them into something distinctly its own, and produces that rare little intake of breath around the table.

At its centre is a dirty modified rondel which gradually becomes a mandala that drives the actions. This is not a mechanism you explain between two sips of coffee; you need to watch it spread out, then see how its parts lock together.

It takes bits from across the series, squeezes them into something distinctly its own, and produces that rare little intake of breath around the table.
TheCuttlefish

Then the actual game begins: cuts, one-upmanship, and clashes, with the other players doing far more than decorating the edge of your plan. If your group regards kiu-kiu-jitsu — weaponised moaning — as a perfectly legitimate strategic tool, you will do lovely things to one another. You will enjoy it too.

There is plenty to chew on and plenty of reason to come back, provided you want your euro sharp rather than polite. Keyside may be the best game in the series and, for the right group, one of the year’s very good ones.

Keyside may be the best game in the series and, for the right group, one of the year’s very good ones.
TheCuttlefish

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Review SpaceCorp: 2025-2300AD

    SpaceCorp with Ventures is a tight, lively full package, and it is notably better at three, where blocking and close scores make every move matter. You may complain before realising how dangerous your company becomes in the final phase; that is part of the pleasure.

    TheCuttlefish · 25 Aug 2026
  • Review Knee Deep in Hexes

    Knee Deep in Hexes is an honest, luck-free duel with the urgent economy of a classic resource-rush RTS. The rules are light, but repeat games develop teeth.

    TheCuttlefish · 22 Jul 2026
  • Review Arcs

    Arcs improves markedly once the advanced rules, asymmetric alien factions, and their powers enter the picture. It still leaves too much of its balance to the people around the table, but this is no longer an automatic no.

    TheCuttlefish · 22 Jul 2026

More by TheCuttlefish →