Review

Lizard Wizard

Lizard Wizard takes the core of Racoon Tycoon, moves it into a market for spell components, and, to my mind, works it out noticeably better. It remains a pleasantly chaotic game with plenty of push-your-luck, though, not the answer for anyone already tired of its predecessor’s laid-back nature.

Lizard Wizard

Lizard Wizard

Published
2021
Designer
Glenn Drover
Publisher
Forbidden Games
Players
2–6
Playing time
120 min

The title carries some wild symbolism: from the terrible deck of the same name that scared people for a season in OG L5R, to that familiar song by a gigantic rock-and-roll band. Beneath the lizardly beards and hats, though, LizWiz is the spiritual successor to Racoon Tycoon—and, in my humble opinion, perhaps the most convincing reason to pass the raccoon along.

Instead of cat railway entrepreneurs, we are lizard-like wizards gambling on the spell-components market. At its core sits Racoon Tycoon’s familiar mechanism: I play a little card to gain raw materials while also affecting the market, or I liquidate to lower prices and collect mana. What matters is that these choices are not merely two ways of doing the same thing; market movement and the need for mana force me to consider when materials are worth holding and when they should become fuel for the next steps.

From there, the structure remains in RT’s set-collection family, but mana has a clearer role: we use it to bid on wizards or acquire spells, the equivalents of Racoon Tycoon’s buildings. The mechanisms here feel distinctly more polished to me, without losing the system’s honest randomness. One major scoring axis is hard push-your-luck, so your market position and collections are never entirely safe, while interaction mainly comes from how everyone’s moves shift prices and from competition for wizards and spells.

At five, it plays quickly in the important sense that there is no downtime, although it probably lasts half an hour longer than I would like overall. It gets a little wordy near the end, and I am practically unable to keep track of what the others are doing, but it remains fresh and very fun. If Racoon Tycoon did not work for you because you found it too laid-back and repetitive, I do not expect this one to thrill you either. If, on the other hand, that game gave you a good time, Lizard Wizard is absolutely worth a look.

The second serving was supposed to be green beans, but it turned out to be okra.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • The Old King's Crown

    The Old King's Crown is a tough but fair asymmetric card game that needs a group willing to learn its peculiarities. Once the early learning games are out of the way, I found in it much of what I wanted Arcs to give me.

    TheTrainSpotter · 4 Mar 2026
  • Forestry

    Forestry is a tight resource-management euro that, despite my reservations about its “best with 2” reputation, worked wonderfully with four players. Its diverging paths to victory and crushing endgame make it far more interesting than I expected.

    TheTrainSpotter · 16 Feb 2026
  • Ayar: Children of the Sun

    Ayar: Children of the Sun is a euro that dares to tighten up rather than open out as the game progresses. With an original tableau-building grid and meaningful indirect interaction, it asks for more than one play before it reveals what it can do.

    TheTrainSpotter · 9 Feb 2026

More by TheTrainSpotter →