Review

Mage Wars Arena: Battlegrounds Domination

Mage Wars Arena: Battlegrounds Domination is not merely a way to add more people to the table. With three mages and a scenario in play, it makes the arena broader, nastier, and far more strategically alive.

Mage Wars Arena: Battlegrounds Domination

Mage Wars Arena: Battlegrounds Domination

Published
2015
Designer
Aaron Brosman, Bryan Pope
Publisher
Arcane Wonders, Pegasus Spiele
Players
2–4
Playing time
90 min

Mage Wars was an old love I had left on the shelf: one of those demanding games that does not stop being good, but loses the one person willing to play it with you. When I brought it back to a new group, I found two opponents rather than one. There was no point easing in.

In three-player Domination with a scenario, the arena stops being a tidy duel and becomes a space you must keep reading. You are not only watching the player across from you; you are watching who profits from your fight, who is holding something back, and who is about to take the opening you have kindly created.

You will break the alliance of the moment.
TheCuttlefish

Mage Wars still has its familiar flow, but Domination puts the scenario at the centre of every decision and opens up fresh lines of play. Interaction is no longer simply you against them: pressure one player, obstruct another, and, with any luck, let them become tangled up with each other. You will break the alliance of the moment. You will enjoy it.

I had underrated Domination, and that was a mistake. It took a game I already loved and gave it more ways to corner me, tempt me, and make me watch both sides of the table. I do not think I want to go back to the standard Arena mode.

I do not think I want to go back to the standard Arena mode.
TheCuttlefish

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Review SpaceCorp: 2025-2300AD

    SpaceCorp with Ventures is a tight, lively full package, and it is notably better at three, where blocking and close scores make every move matter. You may complain before realising how dangerous your company becomes in the final phase; that is part of the pleasure.

    TheCuttlefish · 25 Aug 2026
  • Review Knee Deep in Hexes

    Knee Deep in Hexes is an honest, luck-free duel with the urgent economy of a classic resource-rush RTS. The rules are light, but repeat games develop teeth.

    TheCuttlefish · 22 Jul 2026
  • Review Arcs

    Arcs improves markedly once the advanced rules, asymmetric alien factions, and their powers enter the picture. It still leaves too much of its balance to the people around the table, but this is no longer an automatic no.

    TheCuttlefish · 22 Jul 2026

More by TheCuttlefish →