Review

Marvel Zombies: A Zombicide Game

Marvel Zombies: A Zombicide Game arrived under a cloud of suspicion and left me admitting, rather inconveniently, that I had enjoyed it. It is silly and random, but with the right people it produces real laughter and, at higher difficulty, a decent amount to think about.

Marvel Zombies: A Zombicide Game

Marvel Zombies: A Zombicide Game

Published
2023
Designer
Fábio Cury, Michael Shinall
Publisher
CMON Global Limited, Guillotine Games, Spin Master Ltd.
Players
1–6
Playing time
60 min

I sat down with Marvel Zombies: A Zombicide Game expecting my scepticism to be confirmed. Two plays later, I had to admit that I enjoyed it. A proper guilty pleasure.

We tried it once with the zombies and once with X-Men Resistance, so the shape of play shifts with the version on the table. Dice supply a large share of the tension and the mess: when they refuse to cooperate, the group’s plans go sideways quickly. That is when the teasing starts. Immediately.

A proper guilty pleasure.
TheCuttlefish

It is not quite as brainless as the base Zombicide 2nd Edition, either. Push the difficulty up and there is an honest challenge in keeping things together, while the X-Men bring powers that combine and give the team something to consider beyond the next roll. You will laugh at a friend’s failed dice, then need them on the next move. Good trouble.

With the right group — or with my son and his friends — it is a very worthwhile entry in its genre, and the Marvel flavour gives it that extra little pull which keeps it on the table.

With the right group — or with my son and his friends — it is a very worthwhile entry in its genre, and the Marvel flavour gives it that extra little pull which keeps it on the table.
TheCuttlefish

Source: BoardGameGeek

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