Review

Master of the Galaxy

Master of the Galaxy has a genuinely fresh central idea and insists that players fight over the win, but its rulebook and a few clumsy production choices make it far more fiddly than it needs to be. As it stands, it feels like a game waiting for a serious revision.

Master of the Galaxy

Master of the Galaxy

Published
2018
Designer
Timofey Bokarev, Konstantin Seleznev
Publisher
Ares Games, Igrology, Last Level
Players
2–4
Playing time
120 min

Master of the Galaxy is the sort of game that deserves a boxing-ring introduction: in one corner, an interesting idea; in the other, the rulebook, prepared to have a go at you. It is not badly written, and its structure looks professional enough, but the translation has left behind small, stubborn ambiguities. Even details such as missing plurals where they matter can send you back through a passage when you ought to be playing. Rulebook grade: a narrow pass.

At its centre is reverse bag building. You do not simply empty a bag of cubes and refill it by routine; you have to make sure cubes find their way back into it yourself. That reversal gives decisions some weight, because drawing what helps right now is not enough. You must also consider what will still be available later.

To win, you have to throw punches.
TheCuttlefish

Mercifully, the game does not let you sit in a corner playing multiplayer solitaire. To win, you have to throw punches. Players are pushed into conflict, which is exactly the right instinct for a game about galactic domination. But rules ambiguities keep interrupting those clashes for arbitration, while choices such as the size of the score tracker add needless fiddliness. At that point, the bag is not the problem.

That is a shame, because there is a game of real interest beneath the hassle, with ideas that have plainly received thought. It needs a revised edition to sort out the rulebook and smooth over the clumsy production details. As it stands, it is a low six and hardly worth recommending.

As it stands, it is a low six and hardly worth recommending.
TheCuttlefish

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Review SpaceCorp: 2025-2300AD

    SpaceCorp with Ventures is a tight, lively full package, and it is notably better at three, where blocking and close scores make every move matter. You may complain before realising how dangerous your company becomes in the final phase; that is part of the pleasure.

    TheCuttlefish · 25 Aug 2026
  • Review Knee Deep in Hexes

    Knee Deep in Hexes is an honest, luck-free duel with the urgent economy of a classic resource-rush RTS. The rules are light, but repeat games develop teeth.

    TheCuttlefish · 22 Jul 2026
  • Review Arcs

    Arcs improves markedly once the advanced rules, asymmetric alien factions, and their powers enter the picture. It still leaves too much of its balance to the people around the table, but this is no longer an automatic no.

    TheCuttlefish · 22 Jul 2026

More by TheCuttlefish →