Review

Mega Civilization

The beast returned to the table, this time with seven players and the western map, and although we did not finish, we had a great time. It was one of those games where the table itself tells a whole story of ascent and disaster.

Mega Civilization

Mega Civilization

Published
2015
Designer
Flo de Haan, John Rodriguez, Francis Tresham
Publisher
999 Games, Pegasus Spiele
Players
5–18
Playing time
720 min

Yes, Mega Civilization was spread across the table again—the beast, in every sense of the word. Seven players, the western map, an imposing spectacle laid out in front of us, and the feeling that you are not merely playing a game but watching civilizations emerge, swell, and face collapse. We did not make it to the end, but that did not stop us from having a great time.

The game had already taken on a very clear shape: the Roman and the Greek had pulled ahead, and the gap between them and everyone else kept widening. The tension was no longer simply about who was leading, but about which of the two would be hit first by a Piracy or Civil War in the coming rounds. In a game this large, waiting for disaster is practically part of the spectacle.

The trade draw was crucial as well, and this time it smiled on me in an almost suspicious fashion. Instead of my usual bad luck, I drew exactly what I wanted: a full house of hatred and four of disaster, but in the right hands and at the right moment. The result was Rome nearing the nuclear age while other civilizations had not yet discovered geometry.

We did not finish the game, yet Mega Civilization once again did what it does best: it filled the table with scale, tension, and stories that remain after everything is packed away. Even cut short, it was a wonderful evening—and a very rare one in which the trade draw was on my side.

Source: BoardGameGeek

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