Review

Mistwind

Mistwind is a tight hybrid of worker placement, network building and pick-up-and-deliver, with airships and scoring objectives that demand real planning. It is an independent production whose rare preference for five players makes it especially worth noting.

Mistwind

Mistwind

Published
2024
Designer
Adrian Adamescu, Daryl Andrews
Publisher
First Fish Games, SPIEL DAS! Verlag
Players
1–5
Playing time
120 min

Mistwind feels like the sort of independent production that crowdfunding made possible: ambitious, unusual, and probably too expensive for an uncomplicated retail reprint. It has something of those old, elusive Days of Wonder boxes—not in design, but in the sense that this is a game which was never made to slip quietly past the shelves.

Its core combines hard worker placement, network building, and pick-up-and-deliver. Players are merchants with airships, carrying goods between cities; the network is not scenery, though, but the problem you keep having to solve.

The interesting decision is when to invest in a route and when to redirect your shipping towards those objectives, because the game asks you to work at that plan properly before it pays out.
TheTrainSpotter

Everything happens within a notably tight frame, and the scoring objectives are not for players who merely complete deliveries. The interesting decision is when to invest in a route and when to redirect your shipping towards those objectives, because the game asks you to work at that plan properly before it pays out.

The airships and trading theme make it look more innocent than it is, but it plays very well. Better still, it is at its best with five players—a rare distinction now—and that makes it quietly excellent for the right group.

Better still, it is at its best with five players—a rare distinction now—and that makes it quietly excellent for the right group.
TheTrainSpotter

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Review Red Dust Rebellion

    Red Dust Rebellion may be the most demanding COIN I have played, and perhaps the best. Its wildly asymmetrical factions look liable to collapse into nonsense; instead, they form an unusually well-balanced whole.

    TheTrainSpotter · 25 Aug 2026
  • Review Imperial Borders

    Imperial Borders takes Napoleonic warfare and turns it into a cleaner, more symmetrical wargame rather than a historical simulation. We did not complete a full game, but the preparation, demonstrations, and lengthy opening analysis made a persuasive case.

    TheTrainSpotter · 25 Aug 2026
  • Review Phoenix New Horizon

    A knotty worker-placement euro with engine building, a touch of area majority, and more player friction than the genre usually permits. Perfectly competent, though its turn-order system keeps it short of excellence.

    TheTrainSpotter · 22 Jul 2026

More by TheTrainSpotter →