Review
Mistwind
Mistwind is a tight hybrid of worker placement, network building and pick-up-and-deliver, with airships and scoring objectives that demand real planning. It is an independent production whose rare preference for five players makes it especially worth noting.
- Published
- 2024
- Designer
- Adrian Adamescu, Daryl Andrews
- Publisher
- First Fish Games, SPIEL DAS! Verlag
- Players
- 1–5
- Playing time
- 120 min
Mistwind feels like the sort of independent production that crowdfunding made possible: ambitious, unusual, and probably too expensive for an uncomplicated retail reprint. It has something of those old, elusive Days of Wonder boxes—not in design, but in the sense that this is a game which was never made to slip quietly past the shelves.
Its core combines hard worker placement, network building, and pick-up-and-deliver. Players are merchants with airships, carrying goods between cities; the network is not scenery, though, but the problem you keep having to solve.
The interesting decision is when to invest in a route and when to redirect your shipping towards those objectives, because the game asks you to work at that plan properly before it pays out.
TheTrainSpotter
Everything happens within a notably tight frame, and the scoring objectives are not for players who merely complete deliveries. The interesting decision is when to invest in a route and when to redirect your shipping towards those objectives, because the game asks you to work at that plan properly before it pays out.
The airships and trading theme make it look more innocent than it is, but it plays very well. Better still, it is at its best with five players—a rare distinction now—and that makes it quietly excellent for the right group.
Better still, it is at its best with five players—a rare distinction now—and that makes it quietly excellent for the right group.
TheTrainSpotter
Source: BoardGameGeek
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