Review
Nemesis: Retaliation
Nemesis: Retaliation still knows how to stage an alien-infested disaster, but its base and safety measures made this outing feel more static than I wanted. The spectacle remains; the pressure did not always arrive with it.
- Published
- 2025
- Designer
- Adam Kwapiński
- Publisher
- Awaken Realms, Delta Vision Publishing, Geekach LLC
- Players
- 1–5
- Playing time
- 180 min
Nemesis: Retaliation is the third occasion on which a group of socially unreliable specialists walks into an alien death trap, each with a reason to cooperate and an equally sound reason to leave someone else as bait. The series can still create a scene: someone is suddenly reliving Dutch versus the Painkiller across the table, and you have to decide whether to help or pretend you heard nothing.
You pick a character, take some gear and a small deck, then try to stay alive in the base with two actions each turn. Like Lockdown, Retaliation trades the spaceship for an installation; this one gradually unfolds as rooms and corridors are revealed. It gives the game a light sense of exploration while keeping the familiar Nemesis rhythm.
That reveal system is clever, but it brings a fair amount of baggage, and Retaliation felt more cumbersome to me than its predecessors.
TheCuttlefish
That reveal system is clever, but it brings a fair amount of baggage, and Retaliation felt more cumbersome to me than its predecessors. Aliens kept appearing, the AI pathing was not always convincing — and a few rules deserve a second reading, because they leave room for doubt — while move safely and secure tokens made movement cautious rather than twitchy. Perhaps we got something wrong. Either way, the tension never quite built as I expected.
For a first encounter with the series, the theme and machinery will still make a strong impression. I want another game or two, plus a look at some of the stranger rules, before closing the file completely; but I was not won over, and the original with aftermath remains the most entertaining combination in the line for me.
I want another game or two, plus a look at some of the stranger rules, before closing the file completely; but I was not won over, and the original with aftermath remains the most entertaining combination in the line for me.
TheCuttlefish
Source: BoardGameGeek
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