Review

Obsidia

Obsidia is the kind of odd indie release that probably owes its existence to Kickstarter—and thankfully so, because it has character in spades. Dark, thematic, and hilariously crude, it is far more interesting than its low-key presence suggests.

Obsidia

Obsidia

Published
2020
Designer
Josh Beck
Publisher
(Self-Published)
Players
1–4
Playing time
120 min

Obsidia feels like the kind of strange indie production that would hardly ever have seen the light of day without Kickstarter. And here KS did something good: it made room for a game with a minimalist, dark aesthetic and a pleasingly grim table presence as the underworld necropolis unfolds.

At its core, it is a mix of tile-laying and Mage Wars. The necropolis gradually spreads out, while we try to conquer its cities. It is strongly thematic and fairly quick, without losing the sense that things are escalating as the world expands in front of us.

Interaction is pure, shovel-sized violence, mainly through the spells being played. That is also where the biggest laughs come from: a humble skeleton can get completely out of control and turn into Freddy Krueger, slaughtering ten or fifteen of your little people. Do not take it too seriously; the more crude the situation becomes, the better it works.

It has plenty of replayability, especially with the drafting variant. Honestly, if CMON had dressed it up in a 200-dollar production, I think people would be raving about it. As things stand, it is simply Saturday, and I have a hard time seeing it reach retail—but that does not make it any less worthwhile.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Horizon Forbidden West: Seeds of Rebellion

    Horizon Forbidden West: Seeds of Rebellion is a polished, substantial co-op campaign game that captures the videogame’s combat well. Its weak, filler-heavy narrative, however, may keep it from reaching the finish line despite the strong gameplay.

    WhiteColarGamer · 22 Jul 2026
  • Abalone

    The Abalone I remembered from the 1990s came back off the shelf and, to my pleasant surprise, immediately found a new opponent at home. It remains an honest blast from the past, even if it feels somewhat dated once nostalgia is removed from the equation.

    WhiteColarGamer · 22 Jul 2026
  • Dune: War for Arrakis

    An impressive asymmetric conflict game that sat on the shelf for a long time, but ultimately justified the moment it finally reached the table. It keeps its depth without becoming exhausting, and the Spacing Guild makes it even better.

    WhiteColarGamer · 22 Jul 2026

More by WhiteColarGamer →