Review
Planet B
Planet B is a busy eurotrash worker placement game about future-city developers, easy to teach and happy to provoke some table talk. Its wild, Ameritrash scoring will split groups who regard the final count as sacred.
- Published
- 2022
- Designer
- Johannes Natterer
- Publisher
- Hans im Glück, 999 Games, Devir
- Players
- 2–4
- Playing time
- 180 min
Planet B casts you as a major developer in a city of the future, and it has no interest in rationing either ideas or reasons to talk across the table. There is plenty going on, it teaches easily, and it moves along nicely without asking everyone to become an accountant before the first decision.
Each round, you choose a set of actions, usually building properties first and then sending workers to operate them. That brings glory, VIPs, and the pieces of a small engine that gradually starts working in your favour.
Each round, you choose a set of actions, usually building properties first and then sending workers to operate them.
TheCuttlefish
The election phase does not sit quite as neatly as the rest, and it could use more polish. Still, the game keeps things clear enough that you can focus on your choices and the noise around the table rather than digging through rules.
The scoring is recklessly Ameritrash: draw the good building? BLTG. Some will call that a flaw; others will call it another part of the wider strategy, and I take it as a very clear warning label. If you want satisfying play and a bit of trash talk more than a sterile battle over the final tally, Planet B has something to say; serious gamers should probably keep their distance, because it may genuinely annoy them.
If you want satisfying play and a bit of trash talk more than a sterile battle over the final tally, Planet B has something to say; serious gamers should probably keep their distance, because it may genuinely annoy them.
TheCuttlefish
Source: BoardGameGeek
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