Review
Plunderbund
Plunderbund looks like a lukewarm deck-builder at first, then turns into a brisk little commercial brawl once the table understands it. With almost no downtime, it suits a large, relaxed group very well.
- Published
- 2019
- Designer
- Adam Chunn, Woody Hutsell
- Publisher
- HutChu Enterprises LLC
- Players
- 2–5
- Playing time
- 150 min
Plunderbund is not the sort of game that grabs you from the shelf. But behind that rather flat first impression is a game that grows as the players learn to work it: lukewarm at first, then a proper little mess.
You build a deck, but not with the usual greedy urge to take everything. You draft only six cards over the whole game, yet the deck cycles so quickly that your small engine matters straight away. There is no time to admire a plan. It comes back into your hand, and it has to earn its keep.
You are trying to sell. Someone else is trying to take.
TheCuttlefish
Merchants sit on the board, and your cards send agents to sell them goods or racketeers to take their money by force. Random demand tiles change what is worth selling each round, so wanting the market is not enough; you need the production to meet it. You are trying to sell. Someone else is trying to take. That is where it gets good.
Once the group sees the point, Plunderbund moves quickly with virtually no downtime and leaves plenty of room for commotion without becoming a burden. For a large, easy-going group, it is a very good excuse to trade like respectable people and behave like crooks.
For a large, easy-going group, it is a very good excuse to trade like respectable people and behave like crooks.
TheCuttlefish
Source: BoardGameGeek
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