Review

Raccoon Tycoon: The Fat Cat Expansion

Raccoon Tycoon: The Fat Cat Expansion makes an already light economic game look more deluxe, without addressing its weak spots. Some added buildings simply give the existing balance problems more room to breathe.

Raccoon Tycoon: The Fat Cat Expansion

Raccoon Tycoon: The Fat Cat Expansion

Published
2020
Designer
Glenn Drover
Publisher
Forbidden Games
Players
2–6
Playing time
120 min

Raccoon Tycoon: The Fat Cat Expansion takes a light economic outing, gives it the deluxe treatment, and rather faithfully leans harder on the places where the base game was already wobbling.

At heart, Raccoon Tycoon is resource brokering with set collection and auctions. You assemble the useful things, turn them to account, and watch what everyone else will pay; player interaction largely arrives when somebody pushes a bid beyond good sense.

Raccoon Tycoon: The Fat Cat Expansion takes a light economic outing, gives it the deluxe treatment, and rather faithfully leans harder on the places where the base game was already wobbling.
EdgyJellyfish

Fat Cat adds buildings and more polish to the package. Some of those buildings barely register, while others make the game’s existing rough edges more pronounced. It looks lovely. So does a gilt frame, which does not improve the painting.

It remains a pleasant, kid-friendly gateway economic game, but it needed a second, stricter rules set so that paying for fewer decisions did not feel quite so much like the point. I would choose The Rich and the Good a hundred times over, and I see no reason to return here soon.

I would choose The Rich and the Good a hundred times over, and I see no reason to return here soon.
EdgyJellyfish

Source: BoardGameGeek

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