Review

Radiant: Offline Battle Arena

Radiant: Offline Battle Arena brings MOBA-style card combat to the table with clear care paid to balance and strategic depth. It needs a regular opponent who is willing to learn it with you, though; without that, much of its appeal stays locked away.

Radiant: Offline Battle Arena

Radiant: Offline Battle Arena

Published
2019
Designer
Jack Murray
Publisher
Heel Turn Games
Players
2
Playing time
50 min

Radiant: Offline Battle Arena puts the familiar MOBA ingredients on the table: heroes, lanes, and a fight across from another player. Its creator is a friend of mine, so that should be said plainly; the work invested in balance and in bringing strategies to the surface is visible.

At its centre, this is a PvP card game in which heroes clash across different lanes. You are not quietly building your own little corner. Positioning and your opponent's movement are the game, because every choice matters only while someone on the other side is lining up a way to spoil it.

That is when the strategies start to show.
TheCuttlefish

Its rhythm rests on repeated meetings and the metagame that grows between two people who know what they are looking at. It wants a dedicated opponent: a comrade-in-arms who will learn the game with you and force you to change plans. That is when the strategies start to show. That is when the hunt begins.

The box helpfully includes everything twice, so that investment of time can pay off for a regular pair. But if you play with a different opponent every time, I would look instead at Siegestorm, Warchest, or Undaunted. Radiant is not for casual duels; it is for two players who want to learn each other, then start fooling each other.

Radiant is not for casual duels; it is for two players who want to learn each other, then start fooling each other.
TheCuttlefish

Source: BoardGameGeek

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