Review
Railways of Nippon
Railways of Nippon is, for me, a more manageable four-player entry in the Railways/Railroad Tycoon series, but not a particularly fresh addition.
- Published
- 2018
- Designer
- Glenn Drover, Hisashi Hayashi, Martin Wallace
- Publisher
- Eagle-Gryphon Games
- Players
- 2–4
- Playing time
- 120 min
The newest Railways/Railroad Tycoon did not feel like a new beginning for the series to me. I picked it up mainly because it is designed for four players, which is much more practical at my table than the bigger editions that ask for five or six.
At its core, it plays like the other Railways games: the familiar structure of the series remains in place, and Nippon does not try to rebuild it. The experience is essentially the same, simply moved to a different map and paired with different cards.
That means players encounter the series' familiar framework rather than a new system that changes how the game develops. The map and cards provide their own variation, but I did not feel they added anything genuinely distinctive to the experience between us.
As an option for a regular group of four, I find it perfectly manageable, and that was enough reason for me to want it. Otherwise, though, it is the same game with a new map and new cards; I do not see the special element that would make it stand out, such as the psychedelic touch of Railways through Time.
Source: BoardGameGeek
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