Review
Railways of the Lost Atlas
A fantasy-world 18XX that lets the players build the map, then makes them live with what they have made. It is modern in outline, but still properly tight where the pressure belongs.
- Published
- 2024
- Designer
- Kevin Delger, Jacob Schacht
- Publisher
- 4GAMES, Asterisk Games, MTS Games
- Players
- 1–5
- Playing time
- 300 min
Railways of the Lost Atlas has a genuinely interesting premise: an 18XX with trains in a fantasy setting, a fixed set of companies and privates, and no fully pre-ordained map. The players construct that map themselves, so each game begins with a slightly different geography and a different set of promises about routes and value.
The underlying structure remains recognisable: companies and privates stay fixed, while the developing map shifts the ground beneath them. This is not randomness merely shuffling the furniture; it is a semi-random opening position created by player choices, and the interesting decision is when to commit to a route before somebody else turns it into their business.
This is not randomness merely shuffling the furniture; it is a semi-random opening position created by player choices, and the interesting decision is when to commit to a route before somebody else turns it into their business.
TheTrainSpotter
The round cap supplies a cleaner, more contemporary horizon without removing the familiar squeeze. Train rushes are still tight, and the wider karate is very much present: you are not simply building your own network, but watching who gets there first, who is being boxed in, and who will pay for a mistake. It recalls Steam over Holland, wearing considerably heavier boots.
I liked it a great deal, and it already sits very high among introductory 18XX games: modern without going soft, and tight enough to earn every whistle.
I liked it a great deal, and it already sits very high among introductory 18XX games: modern without going soft, and tight enough to earn every whistle.
TheTrainSpotter
Source: BoardGameGeek
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