Review

Rats of Wistar

Rats of Wistar dresses a heavy, moving-parts worker-placement game in a charming rodent theme. Its routes to victory are plentiful, but the patience it demands was not always repaid.

Rats of Wistar

Rats of Wistar

Published
2023
Designer
Simone Luciani, Danilo Sabia
Publisher
Cranio Creations, Capstone Games, CrowD Games
Players
1–4
Playing time
90 min

Rats of Wistar arrives looking sweet — rodents in a house, hunting for cheese — then proceeds to occupy the table like a small factory. Icons everywhere, cards everywhere, choices that breed further choices. It is the sort of game that looks charming until you are trying to establish which of the fifteen things currently happening actually concerns you.

At heart, it is worker placement with resources to gather, cards to exploit, and actions to chain together. You can take the straightforward feeder actions that bring in materials, or build a larger combo that unfolds into several actions at once. There are genuinely countless routes to victory, and repeat plays make it easier to see how those routes can be pursued.

It is the sort of game that looks charming until you are trying to establish which of the fifteen things currently happening actually concerns you.
TheCuttlefish

The trouble is the rhythm between players. You take one or two feeder actions, then wait while someone else unspools a five-action turn and the table watches their private production schedule. Interaction is largely about occupying space and enduring the time consumed by another player's combo; not spiteful, but enough downtime to have you counting icons.

It is not a bad game, and familiarity should make it quicker and strategically sharper. But its logic reminded me of Woodcraft, which tired me for similar reasons: too many cards, a fair amount of randomness, and far too many moving parts. For the same effort, I would rather put out some cured fish.

For the same effort, I would rather put out some cured fish.
TheCuttlefish

Source: BoardGameGeek

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