Review

Reykholt

Reykholt is a brisk, bare-bones Uwe Rosenberg worker-placement game of vegetables, tourists, and special cards that are either inert or excessive. It survives one play; it struggles to make a case for more.

Reykholt

Reykholt

Published
2018
Designer
Uwe Rosenberg
Publisher
Frosted Games, Arclight Games, Arrakis Games
Players
1–4
Playing time
60 min

Reykholt rather neatly demonstrates how much Hallertau needed its cards. What remains here is the frame: straightforward worker placement and crop-growing. It is a clean design, in the way an empty room is clean.

Each round, you place three workers to acquire fields and seeds, sow them, and later harvest them. The sequence is brisk and plain: grow vegetables, sell them to tourists, and try to meet an ever-rising demand track.

It is a clean design, in the way an empty room is clean.
EdgyJellyfish

Variation between games comes from a set of special cards. Some are forgettable; others are broken. So the game entrusts its variety to things that either fail to move the needle or send it through the dial. There is also a story mode for a second look, a small bow to the fashion Pfister made popular.

Reykholt is tolerable for one short game, and the number of near-universal ties has an odd charm. But it feels more like an unsuccessful prototype Uwe pulled from a drawer while working on Hallertau than a game that needed publishing.

But it feels more like an unsuccessful prototype Uwe pulled from a drawer while working on Hallertau than a game that needed publishing.
EdgyJellyfish

Source: BoardGameGeek

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