Review
Roll Player
Roll Player has a neat concept, but our three-player game felt far too yolo. A trait I bought as early as the second round seemed strong enough to decide an hour-long session.
- Published
- 2016
- Designer
- Keith Matejka
- Publisher
- Thunderworks Games, Arclight Games, Banana Games
- Players
- 1–4
- Playing time
- 90 min
We played the base Roll Player along with the expansion where you hunt monsters, and I cannot say I was thrilled. The idea is nice and it has some real interest, especially for people who enjoy a fantasy RPG atmosphere, but the execution did not win me over as much as I expected.
At its core, the game has you build your character, with the choices and elements you collect shaping their final form. The expansion also adds monster hunting, giving you one more thing to consider while you put that character together.
In our three-player game, though, the way things came out felt much more important than I would have liked. In the second round I managed to buy a slightly broken trait and, from then on, we played for around an hour with the feeling that it had already tilted the game in my favour. It was not the most exciting form of interaction: we were more or less watching to see whether the situation would unstick than actively pushing against one another.
It may work better for a group that plays fantasy RPGs, since the theme and the act of character creation have their own appeal. For me, though, I prefer Sagrada in this style of game: it feels shorter and closer to what I want from this kind of experience.
The next entry is not out yet. We tried it online because, although I really like the artist, I already had doubts about the game.
Source: BoardGameGeek
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