Review

Rolling Heights

Rolling Heights aims for a Suburbia-like city builder with bag building, but turns its central novelty into a chore and its table presence into an eye test.

Rolling Heights

Rolling Heights

Published
2023
Designer
John D. Clair
Publisher
Alderac Entertainment Group, Game Harbor, Maldito Games
Players
1–4
Playing time
60 min

I have a soft spot for AEG, and I respect D'Clair for trying new things rather than recycling the safe answer. This experiment, however, has not merely missed; it has driven what could have been a decent Suburbia-style bag builder straight into concrete.

At its core, you are developing a city, arranging neighbourhoods and trying to put, say, a park beside your homes. The destination is perfectly clear: placement choices ought to provide that modest pleasure of watching a city plan begin to make sense.

Once is a cute idea, twice is tolerable, and by the fifth time you realise that a trick has appointed itself the entire system; the bag building does not rescue it, merely returns you to the same irritation.
EdgyJellyfish

Instead, the game has you roll meeples. Once is a cute idea, twice is tolerable, and by the fifth time you realise that a trick has appointed itself the entire system; the bag building does not rescue it, merely returns you to the same irritation.

Then the artwork finishes off whatever the mechanism left standing: colour choices and information size work against the player. With my particular mix of short- and long-sightedness, it was genuinely murderous. I finished humbled, beaten by double the score, and carrying a headache from trying to build a park beside my homes. It is a N O from me.

It is a N O from me.
EdgyJellyfish

Source: BoardGameGeek

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