Review

Shackleton Base: A Journey to the Moon

My third visit to Shackleton Base: A Journey to the Moon was the one that finally landed: a substantial heavy euro with some proper elbowing, but without arbitrary punishment. The three corporations in the game matter enormously to how enjoyable the session becomes.

Shackleton Base: A Journey to the Moon

Shackleton Base: A Journey to the Moon

Published
2024
Designer
Fabio Lopiano, Nestore Mangone
Publisher
Sorry We Are French, 4GAMES, Arrakis Games
Players
1–4
Playing time
120 min

My first two plays made mechanical sense, but neither one stuck with me. This time, with my regular group and a better mix of corporations, Shackleton Base: A Journey to the Moon felt like a different proposition. It is a full game. Heavy, but not heavy merely to make you suffer.

The heart of it is the three corporations that enter the session. They are not decorative variations on a fixed recipe: the particular set changes how the game develops and how comfortably its systems fit together. That is the first thing to watch.

It is a full game.
TheCuttlefish

There is plenty of elbowing at the table. You are not simply assembling your private little machine and admiring the gears; other players' choices matter, and there is real friction. With the right corporation set, though, that friction does not feel like the game has randomly decided to pick on you. It feels like play.

I began at a 7, but this third encounter has moved my estimate upwards. Shackleton Base: A Journey to the Moon is a substantial heavy euro I want back on the table soon, provided the corporations turn up ready to play as well.

Shackleton Base: A Journey to the Moon is a substantial heavy euro I want back on the table soon, provided the corporations turn up ready to play as well.
TheCuttlefish

Source: BoardGameGeek

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