Review

Shikoku 1889

Shikoku 1889 compresses the full 1830 threat of bankruptcy into a more manageable evening. It is tight, variable and carefully made, although one private company pulls rather too hard on the rest of the system.

Shikoku 1889

Shikoku 1889

Published
2004
Designer
Yasutaka Ikeda
Publisher
Deep Thought Games, LLC, Golden Spike Games, Grand Trunk Games
Players
2–6
Playing time
240 min

Shikoku 1889 sits in that useful branch of 18xx design which aims to fit into an evening without politely removing bankruptcy and its consequences. It lacks the sprawl of a larger railway epic, but it does not pretend to be 1846 or Chesapeake in a different landscape either. This is straight 1830 in a tighter box.

The rhythm is familiar: private companies shape the opening, corporations come into play, money moves around the table, and railway development has to serve both the network and the share portfolio. Stock rounds and operating rounds take turns giving players opportunities and consequences; laying track is insufficient unless it is the right track for the right company at the right moment.

The interesting decision is when to stay with a line that looks safe, and when to accept that the table has already changed its conditions.
TheTrainSpotter

The interaction is what one wants from a pure 1830 ruleset: other players' choices alter the value of your own, while bankruptcy remains part of the menu rather than a decorative warning. The interesting decision is when to stay with a line that looks safe, and when to accept that the table has already changed its conditions. Only the seventh private feels awkward: it is remarkably powerful even at a high price, and I would have preferred an official variant that removed it while adjusting the surrounding parameters.

Otherwise, this is an honest, polished design with enough room for games to take genuinely different routes. For anyone wanting 1830 without giving an entire day over to the timetable, Shikoku 1889 may be the most agreeable pure expression of the ruleset I can remember playing.

For anyone wanting 1830 without giving an entire day over to the timetable, Shikoku 1889 may be the most agreeable pure expression of the ruleset I can remember playing.
TheTrainSpotter

Source: BoardGameGeek

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