Review

Shikoku 1889

Shikoku 1889 reminded me how enjoyable a compact yet complete 18xx can be. It retains the clean 1830 DNA while fitting real decisions, bankruptcies, and plenty of possible game arcs into roughly four hours.

Shikoku 1889

Shikoku 1889

Published
2004
Designer
Yasutaka Ikeda
Publisher
Deep Thought Games, LLC, Golden Spike Games, Grand Trunk Games
Players
2–6
Playing time
240 min

The surprise of the week was the group suggesting that we play proper train games again after a very long time. Well, “proper” in the compact-18xx sense: from the school of 1846, Assiniboia, and Chesapeake, games that try to squeeze the experience into four hours. Even so, Shikoku 1889 never feels like half a game.

At its core, it runs on a clean 1830 ruleset. The game still offers the full menu: companies, trains, financial pressure, and the very real possibility of bankruptcies. This is not merely a light introduction to train games; it is a more contained version of them, where decisions carry weight and the game remains pleasingly tight.

Interaction comes directly from that pressure and from the many possible ways a game can develop. Despite the comparatively limited running time for the genre, there are plenty of different game arcs available. The one thing that felt odd to me was the seventh private: it is unbelievably strong, even when someone pays dearly for it. I understand why it is there, but I would prefer an option to leave it out, with the other parameters adjusted accordingly.

Aside from that reservation, I found it very honest about what it promises, handsome, and carefully put together. It may be the most enjoyable title I remember playing with such a pure 1830 ruleset: a tight, complete 18xx that does not need to demand an entire day in order to do its job.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • The Old King's Crown

    The Old King's Crown is a tough but fair asymmetric card game that needs a group willing to learn its peculiarities. Once the early learning games are out of the way, I found in it much of what I wanted Arcs to give me.

    TheTrainSpotter · 4 Mar 2026
  • Forestry

    Forestry is a tight resource-management euro that, despite my reservations about its “best with 2” reputation, worked wonderfully with four players. Its diverging paths to victory and crushing endgame make it far more interesting than I expected.

    TheTrainSpotter · 16 Feb 2026
  • Ayar: Children of the Sun

    Ayar: Children of the Sun is a euro that dares to tighten up rather than open out as the game progresses. With an original tableau-building grid and meaningful indirect interaction, it asks for more than one play before it reveals what it can do.

    TheTrainSpotter · 9 Feb 2026

More by TheTrainSpotter →