Review

Shipwrights of the North Sea: Redux

Shipwrights of the North Sea: Redux was my belated introduction to the North Sea line, and thankfully it came after I had already seen what Phillips could do later on. Otherwise, I would have drawn a very hasty—and permanent—wrong conclusion about the designer.

Shipwrights of the North Sea: Redux

Shipwrights of the North Sea: Redux

Published
2024
Designer
Shem Phillips
Publisher
Garphill Games, Fever Games, Pixie Games
Players
1–5
Playing time
80 min

I am a big fan of Garphill’s later series, but I had completely skipped the North Sea line. With the Shipwrights Redux, I decided to fill that gap, mostly to quiet the completionist inside me a little. A bad idea for a first impression; good fortune that it was not my first encounter with Phillips: if I had started here, I would have written him off for life.

At its core, the game did not give me the sense of a process with enough depth to justify its place beside Garphill’s later designs. The game’s flow, as I felt it at the table, does not build the tension or the interesting decisions I expected from a title in this family. Each round feels more like going through the motions than something that pulls you into thinking about the next step.

Nor did I find anything in the interaction that overturned that impression. I cannot point to any particular conflict, blocking, or player-to-player dynamic that gives it character; for me, the problem is precisely that the overall experience remains flat. Having already played Architects, Wayfarers, and the rest, this feels like a far more muted, rough version of ambitions that Garphill later learned to serve much better.

I understand that it may have a place in collections belonging to players who consider Wingspan complex and deep. For me, though, next to games such as Architects and Wayfarers, Shipwrights is a suburb of Flotsenburg. Stay away.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Arcs

    Arcs got a second chance with the advanced rules, asymmetric alien factions, and powers—and, to my surprise, it was genuinely better this time. It still did not solve my central complaint: the table carries the burden of balance, not the game itself.

    EdgyJellyfish · 22 Jul 2026
  • Stupor Mundi

    Stupor Mundi is a euro packed with cards, cubes, and assorted bits that, for me, ends up overly dry and painfully forgettable. I did not have a bad time, but it is an easy pass.

    EdgyJellyfish · 4 Mar 2026
  • Rock Hard: 1977

    A well-produced, properly thematic package hiding an exceedingly bland game of luck. One play may get some laughs; a second is hard to imagine.

    EdgyJellyfish · 12 Nov 2025

More by EdgyJellyfish →