Review
Skyrise
Skyrise is an extremely accessible continuous-bidding game from Roxley, with racing and area-dominance elements that produce surprisingly lively sessions. And yes: the more comfortably your group teases one another, the better it gets.
- Published
- 2024
- Designer
- Gavan Brown, Sébastien Pauchon, Adam Wyse
- Publisher
- Roxley, Arclight Games, CoolPlay
- Players
- 2–4
- Playing time
- 90 min
After so many conversations about auctions and bidding, Skyrise from Roxley was exactly the pleasant reminder that a game does not need to drown you in rules to make you look suspiciously at the player next to you. It can genuinely be explained in three minutes, yet it has far more tension at the table than that simplicity initially suggests.
Its core is a continuous bidding system: bidding is not merely a separate phase that ends and is then forgotten, but the process that keeps the game moving. Its racing and area-dominance elements sit on top of that, so every choice is not only about what you want to win, but also about where you leave room for everyone else.
That clarity of rules is what allows the cut-offs and snatches to arise naturally. You can see what another player is trying to do, quickly understand when you can disrupt their plans, and the interaction does not need to hide behind exceptions and procedural clutter. If, like our group, you accompany those moves with spicy remarks and a little entirely unofficial social pressure, the enjoyment rises noticeably.
The overall package helps a great deal: the production quality is excellent, which is something Roxley has accustomed us to expecting. Skyrise is simple, quick to grasp, and sharp where it matters; a bidding game that makes room not only for good sessions, but also for the necessary small acts of nastiness around the table.
Source: BoardGameGeek
0 comments
Sign in to react or comment.


