Review

Space Infantry: Resurgence

Space Infantry: Resurgence brings back an older Lock & Load cult item, borrowing the mood of the Starship Troopers film without pretending to be a lost classic. It is direct, kit-heavy, and built around missions where both time and casualties close in.

Space Infantry: Resurgence

Space Infantry: Resurgence

Published
2019
Designer
Blackwell Hird, Gottardo Zancani
Publisher
Lock 'n Load Publishing, LLC.
Players
1–2
Playing time
60 min

Space Infantry: Resurgence is a reissue of an older Lock & Load title with a small but persistent cult following. Its reference point is Starship Troopers the film — not Avalon Hill’s splendid asymmetric shootout, and not Heinlein’s militarist dystopia — and it wastes little time getting you into the boots of a mission.

You begin by building a squad with a points system. Pick the personnel, load them up with guns, medkits, grenades, and every useful little item you think you will need. Naturally, you are certain you have planned for everything. You have not.

Naturally, you are certain you have planned for everything. You have not.
TheCuttlefish

Then the mission starts, and you must complete it before the clock runs out or the squad does. The pressure needs no elaborate machinery: every casualty narrows your options, every delay matters, and the kit selected before the action began now has to earn its space on the table.

The core rules take ten to fifteen minutes to learn, with the remainder settling into place during the first mission; the rulebook, in other words, does its job well enough. This is not a forgotten masterpiece returning to conquer the galaxy, but it is a clean, straightforward mission game that knows precisely what it wants to deliver.

This is not a forgotten masterpiece returning to conquer the galaxy, but it is a clean, straightforward mission game that knows precisely what it wants to deliver.
TheCuttlefish

Source: BoardGameGeek

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