Review

Starship Captains

Starship Captains is a light gateway worker-placement game with one promising idea in its crew queue, but too little energy to make that idea matter.

Starship Captains

Starship Captains

Published
2022
Designer
Peter B. Hoffgaard
Publisher
Czech Games Edition (CGE), Cranio Creations, Devir
Players
1–4
Playing time
100 min

Starship Captains is trying to be the quick, light palate-cleanser after something heavier. It even has an idea worth noticing: the crew queue. Unfortunately, it has built a limp, beige game around it, as though it launched with half a tank.

At heart, this is worker placement for a gateway audience. You manage your crew, and their order in the crew queue is meant to give your choices some personality. The foundation is there. The follow-through is not.

It feels as though it wants to drift in Arnak's wake, but it is light-years away.
EdgyJellyfish

As the game unfolds, its systems never gather the tension they promise. The choices do not create meaningful friction, nor does the placement become more than a polite administrative exercise. It feels as though it wants to drift in Arnak's wake, but it is light-years away.

It is not a disaster; it merely recalls Hyperspeed, which is not a compliment. If Alien Frontiers, Scoville, or another genuinely good gateway game is absent from the shelf, it may keep younger children creatively occupied. For everyone else, Starship Captains is a good idea trapped in a very lukewarm flight.

For everyone else, Starship Captains is a good idea trapped in a very lukewarm flight.
EdgyJellyfish

Source: BoardGameGeek

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