Review

Stone Age

Stone Age is one of those older, clean worker-placement games that still makes it immediately clear why the genre became so popular. I do not consider it equal to modern games, but it remains a very good, approachable choice with real competition.

Stone Age

Stone Age

Published
2008
Designer
Bernd Brunnhofer
Publisher
Hans im Glück, 999 Games, asmodee
Players
2–4
Playing time
90 min

When the successor asked for something more “serious,” I brought out Stone Age: the grandfather of modern worker-placement games. And yes, habemus ludum. It is one of those games that does not need any fanfare to set the mood; you sit down, look at it, and understand that there is a complete game here, with a beginning, middle, and end.

Its core is worker placement: players place their workers among the available options on the board and try to make the best use of their actions. The basic idea is simple and clear, so even a nine-year-old can grasp it without getting lost in unnecessary explanations.

Interaction comes from competing over those options and from who can organize their workers more effectively. It is not merely a quiet introductory lesson in the genre: you can play it properly competitively and, if all goes well, dish out a little pain at the end.

Obviously, its age shows. In my eyes, which do not suffer from retro-lust, it cannot stand beside the more modern entries in the genre. But that does not cancel out the obvious: it is a very nice game, ideal for showing someone why worker-placement games became such a hit. Good stuff—and the reprint of the Greek edition has, if I remember correctly, a fairly decent price too.

Source: BoardGameGeek

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