Review

Stone Age

Stone Age shows its age beside newer worker-placement games, yet it remains a clear, competitive game that is easy to pick up. A nine-year-old can understand it — and still make you regret giving them an opening.

Stone Age

Stone Age

Published
2008
Designer
Bernd Brunnhofer
Publisher
Hans im Glück, 999 Games, asmodee
Players
2–4
Playing time
90 min

When the table asks for something a little more serious, Stone Age arrives like the grandfather of modern worker placement and takes its seat without making a fuss. I am not especially susceptible to retro charm, and its age shows next to newer games; still, it has a clean beginning, middle and end that gives a session proper shape.

At its heart, it is worker placement: you put your people into the available choices and try to make better use of the round than everyone else. You do not need a knot of complicated ideas to see what the game wants from you. Look at the spaces, decide where the value is, make your move.

I am not especially susceptible to retro charm, and its age shows next to newer games; still, it has a clean beginning, middle and end that gives a session proper shape.
TheCuttlefish

Then the squeeze begins. Those spaces are not shared kindly, so every choice you make is also something you deny another player; that is where the competition lives, and where the little sting appears. A nine-year-old can learn the flow quickly, but they will not be handing you the game. They will block your route and enjoy it.

I would not put it up against the best modern games in the genre, but Stone Age remains a very good game: easy to grasp, satisfyingly complete, and sharp enough to leave a small bruise by the end.

I would not put it up against the best modern games in the genre, but Stone Age remains a very good game: easy to grasp, satisfyingly complete, and sharp enough to leave a small bruise by the end.
TheCuttlefish

Source: BoardGameGeek

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