Review

Tabannusi: Builders of Ur

Tabannusi: Builders of Ur gives familiar euro machinery an unusually clever linkage, yet it never quite achieves the finished poise of Tascini’s strongest designs. At four players, however, it becomes a substantially more compelling proposition.

Tabannusi: Builders of Ur

Tabannusi: Builders of Ur

Published
2021
Designer
David Spada, Daniele Tascini
Publisher
Board&Dice, CMON Global Limited, DiceTree Games
Players
1–4
Playing time
120 min

Tascini remains a designer I follow closely, and Tabannusi does a very Tascini thing: it takes familiar euro tools and gives them overlapping jobs without making them feel like clerical work. Even so, I came away with a sense that the design has not quite locked into place. It is enjoyable and intelligent, but lacks the fully resolved precision of his best work.

The core is dice drafting combined with action selection. Players move through the districts of Ur, acquire plots, and construct buildings; the dice both constrain and feed the available choices in several different ways. The interesting decision is whether a die should deliver the action you need immediately, or sit in a position that serves the next link in your sequence more effectively.

The interesting decision is whether a die should deliver the action you need immediately, or sit in a position that serves the next link in your sequence more effectively.
TheTrainSpotter

Interaction is not cosmetic. You may build on another player’s plots, and doing so is often easier than building on your own. The owner is not left entirely empty-handed, receiving a divine reward, but the essential picture remains one player using another’s urban development to solve a personal problem. The town planning is thematically peculiar; mechanically, it is what keeps the city a shared arena rather than four parallel solitaire exercises.

The theme recedes when the design needs it to, which is not a problem in itself. More troubling is that some of the concepts are not immediately legible to players used to more established euro patterns, and repeated plays retain that faint unfinished-prototype aftertaste. It is not a failure. It is simply the clearly weaker entry in the T series, some distance behind its leading titles.

Updated session

Later plays confirmed the initial reservation at lower counts, but the four-player game changed the assessment materially. Although the scaling of dice and plots appears sensible on paper, four players create much greater pressure on the shared space and many more chances to build across someone else’s plans; the result is livelier and more coherent. It does not reach the series’ top tier, but for a four-player euro group it is a very good choice, and far from uninteresting.

It does not reach the series’ top tier, but for a four-player euro group it is a very good choice, and far from uninteresting.
TheTrainSpotter

Source: BoardGameGeek

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