Review
The Druids of Edora
The Druids of Edora caught me off guard: rather than a bland variation on something familiar, I found a satisfying optimization puzzle with limited moves and several scoring routes. The first contact is busy, but once it settles on the table, it flows beautifully.
- Published
- 2025
- Designer
- Stefan Feld
- Publisher
- alea, Ravensburger AG
- Players
- 2–4
- Playing time
- 90 min
The Druids of Edora was Mr. Stefanos’s latest creation, sitting on my shelf for quite a while because other shrink-wrapped boxes kept cutting in line. When it finally reached the table, I expected something like a silly variation on the familiar grumpy one. Looking at the board, though, I was utterly unprepared for the wonderfully fried point-salad that followed: a proper optimization puzzle.
At its core, the game has me weighing my moves very carefully. They are limited, demand thought, and feed into scoring satisfying enough that I cannot simply settle into one winning recipe. There are different victory paths to pursue, which makes each choice feel like a small optimization riddle rather than an automatic step toward victory.
The flow is built around all those counters, stones, tokens, and other bits I need to keep track of while playing. In a first game, their sheer volume is a little overwhelming, but the system is far smoother than it initially appears and moves along nicely. The interaction, as I experienced it, mostly comes from everyone trying to get the most from the available choices and scoring routes, rather than from any aggressive intent.
I would definitely have liked a player aid for the potions—after that much token mania, a little more help on paper would not have hurt. Even so, I had a great time. It is a very good game, and if you enjoy optimization games with plenty to chew on and meaningful choices, do not overlook it.
Source: BoardGameGeek
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