Review

The Druids of Edora

The Druids of Edora caught me off guard: rather than a bland variation on something familiar, I found a satisfying optimization puzzle with limited moves and several scoring routes. The first contact is busy, but once it settles on the table, it flows beautifully.

The Druids of Edora

The Druids of Edora

Published
2025
Designer
Stefan Feld
Publisher
alea, Ravensburger AG
Players
2–4
Playing time
90 min

The Druids of Edora was Mr. Stefanos’s latest creation, sitting on my shelf for quite a while because other shrink-wrapped boxes kept cutting in line. When it finally reached the table, I expected something like a silly variation on the familiar grumpy one. Looking at the board, though, I was utterly unprepared for the wonderfully fried point-salad that followed: a proper optimization puzzle.

At its core, the game has me weighing my moves very carefully. They are limited, demand thought, and feed into scoring satisfying enough that I cannot simply settle into one winning recipe. There are different victory paths to pursue, which makes each choice feel like a small optimization riddle rather than an automatic step toward victory.

The flow is built around all those counters, stones, tokens, and other bits I need to keep track of while playing. In a first game, their sheer volume is a little overwhelming, but the system is far smoother than it initially appears and moves along nicely. The interaction, as I experienced it, mostly comes from everyone trying to get the most from the available choices and scoring routes, rather than from any aggressive intent.

I would definitely have liked a player aid for the potions—after that much token mania, a little more help on paper would not have hurt. Even so, I had a great time. It is a very good game, and if you enjoy optimization games with plenty to chew on and meaningful choices, do not overlook it.

Source: BoardGameGeek

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