Review

The King's Dilemma

The King's Dilemma is a terrific legacy story wrapped around a voting game that too often forgets to be a game. It creates memorable table politics, then regularly takes the steering wheel away from the players.

The King's Dilemma

The King's Dilemma

Published
2019
Designer
Hjalmar Hach, Lorenzo Silva
Publisher
Horrible Guild, 999 Games, asmodee
Players
3–5
Playing time
60 min

The King's Dilemma became our group's fixation very quickly, and I can see why: the story pulls hard, the legacy footprint makes every decision feel permanent, and the things said around the table are probably best left there. Every envelope and consequence suggests that the kingdom is keeping score. That is its real strength.

Each game puts your House's interests in front of a royal dilemma; you bargain, build alliances and vote on the kingdom's direction. The player interaction is the whole meal. You push, promise, threaten, then reverse yourself when it suits you. You will betray your friends, and enjoy doing it.

You will betray your friends, and enjoy doing it.
TheCuttlefish

Those choices can open or alter future events, giving the campaign a genuine sense of continuity. But the way a game ends often undermines that promise: some sessions are over after one or two votes, cutting off ongoing events before they can create any proper chaos. Then there is the final scoring, a sort of deduction exercise with no clear control over what is happening, which leaves you judged on a kingdom you were often merely watching.

At its best, it delivers trash talk, arguments and a story you honestly want to see through. At its worst, it resembles a Korean MMORPG: a lot of road, a lot of filler, and the suspicion that you are not really doing much while travelling it. The legacy element is excellent. The mechanics are considerably less so.

Updated session

After roughly 12–13 games, the early charm has started to wear thin rather than deepen. The story remains engaging and the table still lives off its conflicts, but too many games feel as though you are barely participating, and at five players the whole thing may sprawl beyond what it can support. I will finish it to see where it lands, but it has not persuaded me to take the next Dilemma seriously.

I will finish it to see where it lands, but it has not persuaded me to take the next Dilemma seriously.
TheCuttlefish

Source: BoardGameGeek

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