Review

Tianxia

Tianxia won us over as another twisty, tense, and fairly confrontational Tascini design. After only two plays I am not ready to deliver a final verdict on its balance, but at the proper, harsher invader level it has already provided a satisfying amount of fighting.

Tianxia

Tianxia

Published
2025
Designer
Antonio Petrelli, Daniele Tascini
Publisher
Board&Dice, CMON Global Limited, Ghenos Games
Players
1–4
Playing time
120 min

We love Tascini, we love the T series, and yes, we loved Tianxia too. It is a little twistier than what the man has accustomed us to, with echoes of Great Wall, Perseverance: Episode 1, and After the Empire. Its central promise stands perfectly well on its own, though: build your little production engine while knowing the Mongols may come in and wreck the place.

At its core it is worker placement, with players trying to build honest engines through the available options and buildings. It is not enough simply to assemble an efficient combination; you have to build it in a way that can withstand the invader threat. That pressure is what makes it twistier and more interesting than a quiet engine-building game.

We played twice, exclusively with the hard invader deck, because the easy one felt excessively feel-good to us. The hard deck has the fighting we want, while the interaction is not limited to defending against the Mongols. More aggressive strategies are also starting to show themselves: the kind that clearly bet on the death of the neighbour’s goat, although I do not think we have explored them nearly enough yet.

My only serious reservation after these first encounters is that some buildings seem overly powerful, especially when random setup puts them in favourable positions. The building that lets you place magistrates at a discount, for instance, can make it feel as though someone is playing a little solitaire from a major advantage. I am not condemning it yet — two plays are not enough, and its strategic space seems broader than what we have seen. For now, though, Tianxia comes easily recommended to the usual euro crowd.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • The Old King's Crown

    The Old King's Crown is a tough but fair asymmetric card game that needs a group willing to learn its peculiarities. Once the early learning games are out of the way, I found in it much of what I wanted Arcs to give me.

    TheTrainSpotter · 4 Mar 2026
  • Forestry

    Forestry is a tight resource-management euro that, despite my reservations about its “best with 2” reputation, worked wonderfully with four players. Its diverging paths to victory and crushing endgame make it far more interesting than I expected.

    TheTrainSpotter · 16 Feb 2026
  • Ayar: Children of the Sun

    Ayar: Children of the Sun is a euro that dares to tighten up rather than open out as the game progresses. With an original tableau-building grid and meaningful indirect interaction, it asks for more than one play before it reveals what it can do.

    TheTrainSpotter · 9 Feb 2026

More by TheTrainSpotter →