Review

Tiletum

Tiletum is not a disaster, but it is easily my least convincing Tascini release of the past five years. It has dice, a map, and plenty of procedure; regrettably, they make for a rather heavy meal.

Tiletum

Tiletum

Published
2022
Designer
Simone Luciani, Daniele Tascini
Publisher
Board&Dice, Board Bound, CMON Global Limited
Players
1–4
Playing time
100 min

We gave Tiletum another chance, and the dish was still rich in all the wrong ways. It is not rubbish; it is simply, for me, by some distance the weakest Tascini release of the last five years. There are ideas here, and ambition. There is also the lifeless feeling of a design that mistakes more procedure for more substance.

Before the game has properly begun, it asks you to read the map: work out what matters where, then plan around it. That is not inherently criminal, but here it feels like compulsory homework rather than a satisfying discovery.

In Tekhenu, dice-driven uncertainty adds flavour; here, in the wrong circumstances, it merely drains it away.
EdgyJellyfish

Dice supply the round-to-round variation, while player turns vary noticeably in length; one person takes a brief turn, another spreads theirs across the table, and everyone else waits. Interaction becomes largely the experience of watching other people make decisions and counting the downtime. In Tekhenu, dice-driven uncertainty adds flavour; here, in the wrong circumstances, it merely drains it away.

The balance did not convince me, and the whole thing never found a pulse. I might play it again, but it would not sit high on my list — and I may already be the most charitable person in my group about it. Tiletum is not a bad game; it is simply a heavy recipe that does not earn its grease.

Tiletum is not a bad game; it is simply a heavy recipe that does not earn its grease.
EdgyJellyfish

Source: BoardGameGeek

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