Review
Tiletum
Tiletum is not a disaster, but it is easily my least convincing Tascini release of the past five years. It has dice, a map, and plenty of procedure; regrettably, they make for a rather heavy meal.
- Published
- 2022
- Designer
- Simone Luciani, Daniele Tascini
- Publisher
- Board&Dice, Board Bound, CMON Global Limited
- Players
- 1–4
- Playing time
- 100 min
We gave Tiletum another chance, and the dish was still rich in all the wrong ways. It is not rubbish; it is simply, for me, by some distance the weakest Tascini release of the last five years. There are ideas here, and ambition. There is also the lifeless feeling of a design that mistakes more procedure for more substance.
Before the game has properly begun, it asks you to read the map: work out what matters where, then plan around it. That is not inherently criminal, but here it feels like compulsory homework rather than a satisfying discovery.
In Tekhenu, dice-driven uncertainty adds flavour; here, in the wrong circumstances, it merely drains it away.
EdgyJellyfish
Dice supply the round-to-round variation, while player turns vary noticeably in length; one person takes a brief turn, another spreads theirs across the table, and everyone else waits. Interaction becomes largely the experience of watching other people make decisions and counting the downtime. In Tekhenu, dice-driven uncertainty adds flavour; here, in the wrong circumstances, it merely drains it away.
The balance did not convince me, and the whole thing never found a pulse. I might play it again, but it would not sit high on my list — and I may already be the most charitable person in my group about it. Tiletum is not a bad game; it is simply a heavy recipe that does not earn its grease.
Tiletum is not a bad game; it is simply a heavy recipe that does not earn its grease.
EdgyJellyfish
Source: BoardGameGeek
0 comments
Sign in to react or comment.


