Review

Time of Crisis: The Roman Empire in Turmoil, 235-284 AD

A light crisis game that, when the dice decide to become the stars, turns legions into peanuts and pushes the adrenaline into the red. At that point, the night knows exactly how it has to end.

Time of Crisis: The Roman Empire in Turmoil, 235-284 AD

Time of Crisis: The Roman Empire in Turmoil, 235-284 AD

Published
2017
Designer
Wray Ferrell, Brad Johnson (I)
Publisher
GMT Games, Ergo Ludo Editions
Players
2–4
Playing time
180 min

So that the newly initiated member would not think we play nothing but euros around here, we put a little light GMT goodness on the table as well. Time of Crisis is a great game, as we have said before; it just needs the universe to cooperate even a little.

At its core, the game throws you into a Roman Empire in turmoil, with legions and crises demanding attention. This is not the calm optimization of a machine; it is the feeling of trying to keep something standing while everything around you has decided to catch fire.

And the interaction arrives in the form of bad luck and pressure: when someone keeps moving ahead unstoppably, when disturbances in space-time seem to have been named the “sea people phenomenon,” and when an opponent keeps rolling 666, legions get chewed up like peanuts. The tension there is not theoretical; it is very personal.

The adrenaline reaches such a red level that the night can end only with Red Light.

Source: BoardGameGeek

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