Review

Time of Crisis: The Roman Empire in Turmoil, 235-284 AD

Time of Crisis: The Roman Empire in Turmoil, 235-284 AD is still a cracking game: light GMT by appearance, but perfectly capable of making Rome feel personal. When the dice start performing miracles for the wrong person, the tension needs no introduction.

Time of Crisis: The Roman Empire in Turmoil, 235-284 AD

Time of Crisis: The Roman Empire in Turmoil, 235-284 AD

Published
2017
Designer
Wray Ferrell, Brad Johnson (I)
Publisher
GMT Games, Ergo Ludo Editions
Players
2–4
Playing time
180 min

I did not want us to look like a group that only plays quiet euros, so Time of Crisis: The Roman Empire in Turmoil, 235-284 AD came to the table as the right little dose of GMT. It is a cracking game. It also has that rare gift of putting you straight into a creaking empire without making a grand entrance about it.

At the table, the core of it is trying to move forward while your legions are in danger of becoming a snack. You want to build your position, hold control, and avoid being exposed at the wrong moment; Rome, naturally, does not wait politely for your turn.

An opponent rolls an almost demonic 666, legions get chewed up like peanuts, and suddenly your crisis belongs to the entire table.
TheCuttlefish

The interaction is the good stuff. An opponent rolls an almost demonic 666, legions get chewed up like peanuts, and suddenly your crisis belongs to the entire table. You are not playing alongside the others; you are watching them gain ground inside the chaos that has just swallowed you. Then it is your turn.

Time of Crisis is one of those games where the adrenaline goes red and the evening can only end one way: Red Light.

Time of Crisis is one of those games where the adrenaline goes red and the evening can only end one way: Red Light.
TheCuttlefish

Source: BoardGameGeek

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