Review
Titans of Industry
Titans of Industry is a lean production game that seems to have been marked down for refusing to dress itself up as something more elaborate. It keeps six players involved and lets them make useful business out of one another’s infrastructure.
- Published
- 2013
- Designer
- Brian Lewis, MJ Duhan
- Publisher
- Gozer Games, LLC
- Players
- 3–6
- Playing time
- 120 min
Titans of Industry came off the shelf of shame looking rather better than its BGG rating suggests. Like Ore: the mining game, it feels like a casualty of an era that was unkind to dry economic games: no grand performance, just production to build and make work.
The basic loop is clean. You buy factories for raw materials, then industries that turn those materials into money or victory points, assembling a small chain that needs to produce more efficiently than everyone else’s.
You can use their buildings and give them a small bonus for the privilege, so you are not merely staring at your own little engine: you are watching who has what you need, who you are helping, and how willingly they will let you profit from their machinery.
TheCuttlefish
Then you start poking around in other players’ operations. You can use their buildings and give them a small bonus for the privilege, so you are not merely staring at your own little engine: you are watching who has what you need, who you are helping, and how willingly they will let you profit from their machinery. Even with six players it moves along at a fair clip, with little downtime. For an economic game, that matters.
There are no especially intricate tricks here, and thankfully it does not pretend otherwise. This is a straightforward, sociable production game with enough interdependence to keep the table awake; we had a very good time with it.
This is a straightforward, sociable production game with enough interdependence to keep the table awake; we had a very good time with it.
TheCuttlefish
Source: BoardGameGeek
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